Physics of a diesel engine revving up and slowing down

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Discussion Overview

The discussion revolves around the behavior of diesel engines during acceleration and deceleration, particularly when in neutral. Participants explore the dynamics of torque production, engine braking, and the impact of load on performance, with a focus on practical applications in engine simulation for gaming.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant notes that while revving a diesel engine in neutral, the torque produced may not match the rated torque values due to the engine not being under load.
  • Another participant explains that an idling engine produces minimal torque, primarily to overcome internal friction, rather than the maximum torque seen at full throttle.
  • There is a suggestion that engine braking occurs only when the engine is in gear, and that a diesel engine can engine brake similarly to other engines, influenced by gear ratios and road speed.
  • Participants discuss how the engine's computer may adjust fuel injection based on load, affecting torque output when the engine is under throttle.
  • One participant expresses a need to factor in load when generating torque for their engine simulator, indicating that this adjustment has helped resolve some issues they faced.
  • Another participant offers to share real data from a Ford diesel engine to illustrate torque changes with load, which may provide further insights into the discussion.

Areas of Agreement / Disagreement

Participants generally agree that load significantly influences torque output in diesel engines, but there are differing views on the specifics of engine braking and torque production in neutral. The discussion remains unresolved regarding the exact mechanics of these processes.

Contextual Notes

Participants acknowledge that their understanding may depend on specific engine models and conditions, and there are references to potential limitations in the physics calculations used in the simulation.

Who May Find This Useful

This discussion may be useful for game developers working on engine simulations, automotive enthusiasts interested in diesel engine mechanics, and individuals studying the dynamics of engine performance.

gtzpower
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Hi everyone. So I am trying to write a very simple engine simulator for a game, and I have a question about how diesel engines accelerate and decelerate when a machine is in neutral. I have found some videos of a machine at full throttle and then the throttle released, and the engines acceleration pretty much matches the deceleration.

I have been using known torque values for the engine, and simply adjust inertia of the engine until the acceleration matches what I have seen in the videos. Then when the throttle is let up, I am using engine brake torques to slow the engine down. Unfortunately, something is wrong with this as I require very high brake torques to decelerate all of that inertia at the same rate it is accelerated. Furthermore, Wikipedia and many other resources indicate that diesel engines have practically no engine braking (unless a compression brake or an exhaust brake is in use) because the compressed air acts like a spring.

Does anyone have any experience with large diesel engines in heavy equipment/large trucks? Maybe these engines don't typically output full torque when revving in neutral? Maybe a compression brake is enabled in neutral? Maybe my physics calculations are missing a lot of variables? :) Any help is appreciated!

Thanks!
 
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An idling engine (whether diesel or spark-ignited) isn't producing anything near the rated torque value. The torque-at-rpm values that you see are maximum torque assumes that the cylinders are being filled with a full charge of fuel (diesel) or fuel-air mixture (throttled, spark-ignited) so generating maximum cylinder pressures - it's the maximum load the motor can handle at that speed - think "pedal to the metal". If you were to operate an idling, unloaded motor that way, the torque would continue accelerating the crankshaft until the motor overrevved and destroyed itself.

What you're seeing is an engine developing only enough torque to overcome internal friction at idle, because it's throttled such that cylinder pressures are no higher than needed to generate that minimal torque. And then it's not surprising that internal friction slows the engine down about as much as small increases in torque speed it up.
 
Not quite symmetric for this diesel,

 
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Hi Nugatory, thanks for the reply.

So are you referring to the torque produced while an engine is idling (because I am referring to full throttle revving), or are you saying that even full throttle revving produces less torque when the transmission is in neutral? If the latter is the case, do you know how the torque would be controlled? Is it based on load, and the computer starts injecting more diesel when it detects load?

Hoping you can help clear this up. Thanks!
 
it has to be in gear for the jakes to work. and a diesel will engine brake just like any other engine. just by nature of the gear ratio/rpm/road speed. any engine has to engine brake unless there are no bands or coast clutch in an auto trans. when a diesel detects load under throttle of course the computer adds fuel but at the same time that is when you get your spool up from the turbo to add cyl pressure. and you have a small amount of load when you put it in gear but I doubt if any fuel is added to help with the load. if it is it is very minimal. the load will just drag the rpms down a little bit. if your in neutral decelerating you have all the mass to slowdown with no force helping it slow down. the only thing slowing it down is friction. if your in gear it all depends on gear rat, rpm, vss though
 
and torque would be based off load because without load there would be no need for turbo boost.
 
Thanks 462chevelle and Nugatory! You gave me some stuff to search for, and it sounds like I just need to factor in load when generating torque from my engine. Thank you so much for helping me understand that :biggrin:
 
if you wanted some real numbers I could probably get you some screen shots test driving a 6.0, 6.4, or 6.7 ford diesel of the load, nm torque, rpms, and boost off of ids if you like. may not be for a couple days but I could probably get something for you to understand.
 
Thanks a lot, if its not too much trouble that would be nice to look at. If its a pain, don't worry about it. I have actually implemented load based torque rise in my game already, and it seemed to solve the issues i was having :) But if its really easy to share your imagery, then It's always helpful to have more data.

Thanks again!
 
  • #10
alright. can I post pictures here like that does anyone know or should I just screenshot them and email them to you?
 
  • #11
if you cannot post them, my email is my username here @gmail.com. Thanks!
 
  • #12
I got the screenshots this morning. its on an 09 f350 4 door longbed 6.4 auto. ill try to post them later.
 
  • #13
diesel pid 1.jpg


diesel pid 2.jpg


diesel pid cruise.jpg


hope these work. if they do ill add some more. I don't know how theyre going to fit on here. and I just realized that the ones I took, I didn't wait long enough for the mgp to pick up on the computer. some of these pics, are right when the turbo starting to spool up good

in this second pic here. the turbo boost on the gauge and the seat dyno was around 15-20. the pid lags about 3 seconds on mgp, frp, map, etc. type pids
 
  • #14
diesel pid light load.jpg


diesel pids.jpg


from a stop hard accel.jpg


here are some more.
 
  • #15
Thanks a lot 462chevelle! You have been most helpful! I can clearly see how the torque output changes with load here, confirming what you have been saying all along :).

Thanks for taking the time to post these :)
 
  • #16
no problem, if you want some with mgp higher I can get some. I have a couple 6.4s to drive tomorrow morning
 

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