Physics test-Projectile Motion shotputter

In summary, the question on the physics test involves finding the initial velocity of a shot put using the length of the shot putter's arm and the launch angle. The length of the arm may be used as a displacement and the horizontal component of velocity remains constant throughout the flight. The time of flight can be calculated as twice the time it takes to reach maximum elevation or twice the time it takes to fall to the point of release achieving a vertical velocity. The problem can be solved using any four of the five given pieces of information, including the initial velocity, total distance traveled horizontally, angle of inclination, height above ground of release point, and distance traveled downrange at the apex of flight.
  • #1
DJ-Smiles
47
0

Homework Statement


My Physics teacher told us that there is going to be a question on the test where we have to find the initial velocity of a shot put. He said that we will know the length of the shot putters arm and the launch angle. I was wondering what i methods there are to solving this question.


Homework Equations


S=ut +0.5at^2
S=vt-0.5at^2
v^2=u^2 +2as
S=0.5(v+u)t
v=u+at
 
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  • #2
what's the use of length of shot-putter's arm??
 
  • #3
you need either height or range of projectile along with angle to calculate initial velocity.
 
  • #4
i think the shot putters arm length will be used as a displacement so at t=0s s=0m and at say t=0.6s s=0.9m.. I am not sure because we haven't been told the question exactly just what the basics about it so I am looking for possible ways to solve it
 
  • #5
when the ball is still in shot-putter's arm it still is getting velocity.you then might need acceleration provided to object by arm.But then it's question of Newton's law of motion not projectile.
 
  • #6
yeah i don't know its going to be a tough test i think but i want to top the class lolso i have to work as hard as possible and make sure there isn't a question they can ask me which i won't know
 
  • #7
There is something you always need to remember when dealing with problems where there is no air resistance involved and with a shotput no drag is an excellent assumption. The one constant of the problem is that the horizontal component of velocity remains constant throughout the flight of the projectile.

So if given an initial angle of inclination of flight, you can easily compute the horizontal velocity component (a constant) by trigonometry. Then you only need to compute the time of flight which is based on the vertical component of velocity, Vv. The vertical component of velocity will have the same magnitude going up as it does coming down for any respective height above release point. So the time of the flight is twice the time it takes to get to its maximum elevation or twice the time it takes to fall to the point of release achieving a vertical velocity Vv, the vertical component of the initial velocity. So if Vv is the vertical component of initial veloicity at some angle, the time of flight is t = 2*Vv/g, g being the gravitational acceleration. The distance the shotput travels is then distance = Vh * t, where Vh is the horizontal component of velocity based on the initial angle of inclination.

Another simple fact that you may already know. If you fire a bullet horizontally and at the same instant drop a bullet from the same elevation, both hit the ground at the same time.

Good luck with your test. The problem could always be stated in reverse order so what I might do is do a practice problem with some initial velocity at some angle. Determine the distance. Then using the distance, work the problem backwards to get either the initial velocity or angle of inclination. Needless to say, when going in reverse, you must come up with the same initial conditions.
 
  • #8
LawrenceC said:
So the time of the flight is twice the time it takes to get to its maximum elevation or twice the time it takes to fall to the point of release achieving a vertical velocity Vv, the vertical component of the initial velocity.

If we are assuming the shotputter's is not so short that his height is negligible then the time of flight would be twice the time to max height + the time to fall the remaining height to the ground.

The only way I can think you would be able to solve this problem without knowing how high the shotput is launched from is by:
i) Using the time the shotput leaves his neck as t=0
ii) Use the length of his arm as s
iii) Try to find out the velocity when the shotput leaves his hand when his arm is fully extended.

I have nothing to attempt to work this out on so I'm not entirely sure if it can be done but it's worth giving it ago.
 
  • #9
You could have any 4 pieces of information and might be asked to supply the fifth. Because there is no drag (aerodynamics involved), the flight is symmetric about the apex (except for path below the release point). A good example of the flight path when air drag is included is watching PGA golf on TV. Ball spin also has an effect there. The ball comes down at a larger angle than what it was when released. But that is a more complicated problem that is beyond the scope of a first course in physics.

1. Initial velocity
2. Total distance traveled horizontally
3. Angle of inclination
4. Height above ground of release point
5. Distance traveled downrange at apex of flight

You could make up a problem supplying 4 of the 5 items above. Then compute the fifth. With the answer you get for the fifth and three others, see if you can compute anyone of the others that's missing. Obviously, you should get the same number each time as you go through the combinations.

Four of the five items are not always needed. For instance suppose your teacher provides #5, #1, #4, #2 then asks for #3. Items 4 and 2 are not needed.
 

1. What is projectile motion?

Projectile motion is the motion of an object that is thrown or launched into the air and then moves under the influence of gravity alone. It follows a curved path known as a parabola.

2. How is projectile motion related to shotputting?

Shotputting is an example of projectile motion because the shotput is thrown into the air and then moves under the influence of gravity alone. The distance and trajectory of the shotput is determined by the initial angle and velocity at which it is thrown.

3. What factors affect the trajectory of the shotput?

The factors that affect the trajectory of the shotput include the initial velocity, angle of release, air resistance, and gravity. These factors determine the height, distance, and shape of the shotput's path.

4. How is the range of the shotput calculated?

The range of the shotput can be calculated using the horizontal component of the initial velocity, the time of flight, and the acceleration due to gravity. The formula for range is: R = (v0,x x t) / 2, where R is the range, v0,x is the horizontal component of the initial velocity, and t is the time of flight.

5. How can understanding projectile motion improve shotputting performance?

Understanding projectile motion can help shotputters improve their performance by allowing them to adjust the angle and velocity of their throw to achieve maximum distance. They can also use this knowledge to minimize air resistance and adjust for different environmental conditions, such as wind.

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