Programming Tips for Creating a Game Like Mother

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Discussion Overview

The discussion revolves around programming tips for creating a game similar to "Mother." Participants explore various aspects of game development, including language choices, implementation strategies, and the use of specific libraries or frameworks. The scope includes technical advice and general guidance for someone with limited programming experience.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant requests tips for implementing a game similar to "Mother," expressing a lack of programming experience due to a major in hardware.
  • Another participant suggests that the original question is too broad and encourages asking more specific questions to receive better assistance.
  • A suggestion is made to consider using Adventure Game Studio, although it is noted that it may be better suited for adventure games.
  • Several participants discuss the merits of using C++ versus Java for game development, with one noting that C++ is commonly used due to its performance advantages.
  • Concerns are raised about Java potentially leading to slower game performance compared to C++, although it is acknowledged that other object-oriented languages could also be used.
  • One participant mentions that for basic games, advanced libraries may not be necessary, suggesting the use of standard drawing methods available in Java.
  • A recommendation is made to visit a game development resource website for further information.

Areas of Agreement / Disagreement

Participants express differing views on the best programming language for game development, with some advocating for C++ while others suggest that Java or other object-oriented languages could also be viable options. The discussion remains unresolved regarding the optimal approach to starting the game development process.

Contextual Notes

Participants highlight the importance of specific questions for effective assistance, indicating that the initial inquiry lacked focus. There are also varying opinions on the necessity of using advanced libraries and the implications of language choice on game performance.

D a M i E n
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Programming tip needed :)

Well this is the story,
I have to create a game similar to this one

Code:
[PLAIN]http://www.windowsgames.co.uk/mother.html
[/PLAIN]

I'm sure it's not a big deal, but thing is I'm majoring in hardware, so I'm kinda back on programming issues. So I was wondering if anyone can give me some tips on what to use to implement such a thing :)
Thanks a ton!
 
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What exactly is your question? Do you need a language suggestion? Do you need help with implementation? You will get a lot more help if you ask a pointed question i.e. why won't this code work, or how do I use this windows API...

The question you are asking is akin to "How do I write a program like Half-Life?" Well, the short answer is practice, practice, practice.

Good luck with your project. Sorry no one has jumped on this yet; however, I can almost guarantee if you ask a more direct question then you will most certainly get an answer.
 
faust9 said:
What exactly is your question? Do you need a language suggestion? Do you need help with implementation? You will get a lot more help if you ask a pointed question i.e. why won't this code work, or how do I use this windows API...

The question you are asking is akin to "How do I write a program like Half-Life?" Well, the short answer is practice, practice, practice.

Good luck with your project. Sorry no one has jumped on this yet; however, I can almost guarantee if you ask a more direct question then you will most certainly get an answer.


I'm sure that a this game is nothing to compare to half life, but anyway, to rephrase, the question was : Can anyone give me some tips on how to start to implement a copy of this game? Which is better, C++ or Java in such a case? How important is the use of DirectX in implementation?
Just something to get me started, maybe when I actually start I can come back with more focused questions!

Cheers
 
D a M i E n said:
I'm sure that a this game is nothing to compare to half life, but anyway, to rephrase, the question was : Can anyone give me some tips on how to start to implement a copy of this game? Which is better, C++ or Java in such a case? How important is the use of DirectX in implementation?
Just something to get me started, maybe when I actually start I can come back with more focused questions!

Cheers

AFAIK most programmers use C++ for game development but I guess you can do it in Java or most other object oriented programming languages too. If you use use java you can expect your game to react a bit slower... I guess that's why most programmers use C++... it's sort of "real time".

For a basic game I don't think you have to use any advanced libraries... just standard for drawing (like standard classes and methods in java for drawing - panel, draw...) though this doesn't look as real commercial games.

Try finding some info on this page: http://www.gamedev.net/

I'd suggest C++ if you have at least some programming knowledge... but if you're not so good at it use any other object oriented language which doesn't cause any memory allocation problems and so on.
 

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