Programming to learn kinematics

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The discussion centers on learning kinematics, specifically focusing on concepts like inertia tensors and quaternions, with an emphasis on practical application through animation of robot arms and rigid bodies. The individual seeks resources for learning these topics using Python or JavaScript, as they do not have access to Matlab. A suggestion is made to consider Octave, a free alternative to Matlab, although it has limitations in its help files and functionality. The need for engaging projects to maintain motivation in learning is highlighted. Overall, the conversation underscores the importance of practical application in mastering complex kinematic concepts.
Avatrin
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Hi

I am learning kinematics. Topics include inertia tensors, cosine matrices, quaternions, Euler angles etc... To learn these topics well, I want to try working on something a bit more difficult than just the underlying math. That will probably keep me more motivated.

So, I am looking for resources that can teach me how to animate robot arms and other rigid bodies to play around with the concepts I need to learn. I don't have access to Matlab. So, I want to use Python and/or Javascript since I am already quite familiar with these languages and have used them in other contexts. Are there any websites or books you guys can recommend?
 
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Avatrin said:
I don't have access to Matlab.

But you do have access to Octave, a free Matlab clone. The help files are not as good as the Matlab help files, while everything else seems similar. Although, I was not able to get Octave to read a time/date stamp from a text file that I think Matlab would have been able to read.
 
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