# What is Kinematic: Definition and 403 Discussions

Kinematics is a subfield of physics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of mathematics. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. The study of how forces act on bodies falls within kinetics, not kinematics. For further details, see analytical dynamics.
Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engineering, robotics, and biomechanics kinematics is used to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the human skeleton.
Geometric transformations, also called rigid transformations, are used to describe the movement of components in a mechanical system, simplifying the derivation of the equations of motion. They are also central to dynamic analysis.
Kinematic analysis is the process of measuring the kinematic quantities used to describe motion. In engineering, for instance, kinematic analysis may be used to find the range of movement for a given mechanism and working in reverse, using kinematic synthesis to design a mechanism for a desired range of motion. In addition, kinematics applies algebraic geometry to the study of the mechanical advantage of a mechanical system or mechanism.

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1. ### Kinematic car overtake problem: Don’t know what to do...

This is what I've done so far: 54 km/h = m/s 72 km/h = m/s a = 2,0 m/s^2 A = d_1 = v * t = 15 * 10 = 150 m B = d_2 = v * t = 20 * 10 = 200 m d_3 = d_1 - d_2 = 200 - 150 = 50 m Don‘t know how to continue to solve the problem.
2. ### B Jaan Kalda kinematics -- Radius of Curvature of a Cycloid

Cycloid is a curve which can be defined as a trajectory of a point marked on the rim of a rolling wheel or radius R. Determine the curvature radius of such curve at its highest point. what you need to do is to equate 4v²/r with v²/R and to get that r=4R but i dont understand why the answer...
3. ### Engineering Kinematic modelling of a mechanism (General Crank)

Hi, I was wondering if you could help me with a job at the university that consists of the kinematic modeling of mechanism number 3 in the image attached to this message. I have to set up the constraint equations and then solve the position, velocity and acceleration problem. For now I would...
4. ### Solving kinematic formula for t

For ## d = v_it + 0.5at^2##, can we solve for t without using the quadratic formula? Many thanks!
5. ### Number of collisions by a bullet

How to find the collision number if the moving bullet hits a few wooden blocks and every collision takes 10 percent of its speed. In which block will the bullet stay?
6. ### I Deriving kinematic equation for position

We usually have an initial time and then find an equation for the variable final time. Can we derive a formula to calculate position with final time and variable initial time. ##v = v_i + a(t_f - t_i)## ##dx = v_idt + at_fdt - atdt## integrating ##x_f - x_i = v_i(t_f - t_i) + at_f(t_f - t) -...

The attached pdf is my solution. Thank you!
8. ### Kinematic Problem w/ Parabola: Solving w/ KE Theorem?

This is not really a homework problem (it could be made to be though). I kind of made it up, inspired by a youtube math challenge problem involving parabolas, a water fountain where A = 1, R = 3, and H = 3. The solution given (h = 9/4) was based off simple math utilizing vertex form of a...
9. ### 100m dash kinematics problem

So what I have done is that on question 7 I know he is accelerating to constant my knowns are that it is from initial and acceleration is given so I have that for my first phase the second phase is that Your vfinal is your new initial for it and acceleration is the constant but you don't know...
10. ### Solving Motion Equations with Integration

I'm not sure where to start, when I tired using integration of the initial equation to get pos(t)=-.65t^2 i + .13t^2 j + 14ti +13tj but after separating each component, i and j, and setting j equal to zero I got 0 or -100 seconds which doesn't seem like a reasonable answer.
11. ### Kinematic Equations in Projectile Motion (this approach is not working)

Givens: Vyi=12.5 m/s Vyf=-12.5 m/s (at the same horizontal level) ay=-9.81 m/s^2 Δy= zero m (as the displacement on the y-axis, when the projectile reaches the same horizontal level, is zero m) Δt=? When I use Δy=[(vyi+vyf)/2]*Δt I get the time as undefined. Δt= 2Δy/(vyi+vyf) = 2*0 m/(12.5...
12. ### I Kinematic Decomposition for "Rod and Hole" Relativity Paradox

In a recent thread, I said that if there was interest, I would post in a separate thread the calculations for the kinematic decomposition of the congruence of worldlines describing the rod in the "rod and hole" relativity paradox discussed in that thread. Since there was interest, I am posting...

14. ### Kinematics and One Dimensional Motion

Would we assume that the deceleration of both instance are the same?
15. ### 1-D Motion, calculating final velocity

Hello! I have done this problem : vf^2 = (4.0x10^5)^2 + 2(6.0x10^12)(5x10^-3) so vf= sqrt((4.0x10^5)^2 + 2(6.0x10^12)(5x10^-3)) I get vf = 4.7 x 10^5 m/s However, the textbook solutions says vf = 8.7x10^5 m/s. Where did I go wrong? Thank you for any help! :)
16. ### I How to know whether it is +,- g and +,- y in the kinematic equations?

i was doing some problem and i have a hard time figuring out when will the y be positive and negative and same with the gravity idk if it -9.8 or 9.8

18. ### Show that a projectile lands at a distance ##R = \frac{2v_0^2 sin \theta cos(\theta + \phi)}{g cos^2 \phi}##

##V_x = V_0 cos \theta ## ##x = V_0 cos \theta t## ##V_y = V_0 cos \theta ## ##y = V_0 cos \theta t## ##F_x = m\ddot{x}## ##-mgsin \phi = m\ddot{x}## ##\dot{x} = -gtsin\phi + V_x## ##x = -\frac{1}{2} gt^2 sin \phi + V_x t## ##x = -\frac{1}{2} gt^2 sin \phi + v_0 cos\theta t## ##F_y =...
19. ### Kinematic diagram of a gear mechanism

Can anyone help me with a kinematic analysis for the mechanism attached below? I need the outline of the mechanism, its notes and the necessary formulas to find out the transmission ratio and the rest of the values.
20. ### When do I use this k5 Kinematic Equation

Vƒ = velocity final Vi = velocity initial a=acceleration t=time 0.5 = ½ ^2 = squared - = minus d = displacement Equation d = Vƒt - 0.5at^2
21. ### Equations for a mass falling to Earth from a distance

I have a question : If we consider the change in g due to distance from the Earth core; then y=distance from earth’s core t=time G=gravitation constant M=Earth’s mass k=GM $$y^2(t)=\frac{k}{y(t)^2}$$ If we consider air resistive force as proportional to speed squared, then: m=falling object...
22. ### Check on a basic kinematic problem (FBD of a cabin on a Ferris wheel)

Hi guys, given the "blacker" to be the cabin under consideration, I firstly wrote its weight force; then, my confusion started when drawing the force applied on the cabin by the structure(##F_{r}##). I concluded it must have been both counter-acting the weight, and acting as a centripetal...
23. ### Are there kinematic equations that are not always true?

please I need to clarify this question thanks sincerely Luis
24. ### Calculus and Kinematic equations--- seeing the logic

Details of Question: ds/dt= v which becomes ds=v dt, where s=displacement, t =time, and v=velocity Then we can integrate both sides of this equation, and do a little algebra, and turn the above equation into: s − s0 = v0t + ½at2 My main question is about the integration of...
25. ### Electric field problem using Gauss' law: Point charge moving near a line charge

F = qE ma = (2*10^-6) * (λ / (2pi*r*ε0) ) ma = (2*10^-6) * (4*10^-6 / (2pi*4*ε0) ) => I am not certain what to put for r ( But I sub in 4 because dist is 4) a = ( (2*10^-6) * (4*10^-6 / (2pi*4*ε0) ) )/ 0.1 a = 0.35950 v^2 = U^2 + 2 a s v = 0 u^2 = -2 a s => Can't sqrt negative so...
26. ### Application of momentum conservation in inelastic collisions

So, what I did was suppose the mass of ramp is $M_r$ and let velocity at B of block be v, then, after inellastic collsion both bodies v' velocity at B , $$M\vec{v}= M_r \vec{v'}+ M \vec{v'}$$ or, $$\frac{M}{M +M_r} \vec{v}= \vec{v'}$$ Now, Suppose I take the limit as mass of ramp goes to...
27. ### Calculating the Moment from a Different Vantage Point

Summary:: Just a simple 3d rigid dynamics question which I am trying to solve by placing coordinat system differently from original solution.Everything looks ok but results are different. Mod note: Post moved from technical section. Thats my question.As you see coordinate system was located...

40. ### Raising a bag with a rope

So what I did was at first consider the case the kid is below the branch, so that x=0,t=0, then I thought that the length L of the rope should be ##L=2h## because we know the radius from the branch to the kid is just ##x^2+y^2=r^2## and when x=0, y=h. So then I wrote the motion equations for the...
41. ### Intrinsic coordinates kinematics problem

So I know that ##a_t = \frac{dv}{dt}=-ks## and ##\frac{dv}{dt}=v\frac{dv}{ds}## then: $$v dv=-ks ds \rightarrow (v(s))^2=-ks^2+c$$ and using my initial conditions it follows that: $$(3.6)^2=c \approx 13$$ and $$(1.8)^2=13-5.4k \rightarrow k=1.8 \rightarrow (v(s))^2=13-1.8s$$ What bothers me is...
42. ### Plane being tracked by radar

I tried to workout the problem but I find motion in different coordinates systems a bit weird at the moment, so only thing I could do is realize that the x component of ##\vec r(t)## is: $$vt +x_0$$ but for simplicity we will use the initial condition ##x_0=0## so that ##t_0## is the moment the...
43. ### Equation of motion of a mass on a 2d curve

So ##T+U=\frac{1}{2}m(\dot{x}^{2}+\dot{y}^{2})-mgy=constant##. If I derive this with respect to ##t## $$\dot{x}\ddot{x}+\dot{y}\ddot{y}-g\dot{y}=0$$ Then I use ##\dot{y}=\dot{x}\frac{dy}{dx},\ddot{y}=\ddot{x}\frac{dy}{dx}+\dot{x}^{2}\frac{d^{2}y}{dx^{2}}## to get...
44. ### Airtime for halfpipe skateboarder

I've calculated the potential energy at the top of the halfpipe, before the boarder drops in: PE = 39.5 kg * 9.8 m/s^2 * 3.66 m = 1416 J Since the boarder would have no potential energy and all kinetic energy at the bottom of the halfpipe, KE = 1/2mv^2 = 1416 J 1/2 (39.5 kg) (v^2) = 1416 J So...

46. ### Man on ladder: jump off instantly vs last moment?

So there are two cases: a). free fall (straight forward for me) b). ladder rotating and jumping off in last moment (I am interested in trying to understand this case) I believe I should take into account momentum at the time the man hits the ground in both cases? The smaller, the better. Or...
47. ### Pitcher throwing a baseball

Hello. I have just started studying physics. Can someone explain to me how can I type in formulas here using Tex for nicer formatting? I suppose the force is F = ma. Question is: what is a? The starting throw angle is not mentioned, I suppose this task has to be related to gravity. All I know...
48. ### Calculate the impact force when falling from a height

To find vx vx = dx/t = 3.86 m/1.5 s= 2.573 m/s To find Ek Ek = ½mvx²= ½(79.4)(2.573)²= 262.8 J W = FnetΔd Fnet = 262.8 J/ 3.86 m = 68 N He hits him with a force of 68N
49. ### Acceleration after applying a force

Hello, 1) Suppose I throw a ball with a force ##F=ma##, the instant it leaves my hand, does it have the same acceleration ##a## added to it accelerations due to "ambient" forces (air resistance, gravity..)? 2) If I am right about 1), doesn't my hand already carry the acceleration/deceleration...
50. ### I Faking a Formula For Movement Through Gravity

I have a strange question. It's strange because I don't need a correct answer. I need an answer that seems correct and leads to predictable results. I'm making a multiplayer computer game where the players fire cannons in outer space. The cannon shells will move through the gravitational fields...