Quaternions and Video Game Design

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Discussion Overview

The discussion centers around the application of quaternions, particularly in the context of Hamilton's Lectures on Quaternions, with a focus on specific equations in Section 563. Participants explore the relevance of quaternions in both theoretical physics and video game design, seeking clarification on mathematical derivations and proofs.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Homework-related

Main Points Raised

  • One participant expresses difficulty understanding the second derivation involving "phi rho prime" from Hamilton's work and seeks assistance.
  • Another participant suggests that many may not have access to Hamilton's book, requesting a photo of the relevant page for clarity.
  • Several participants provide links to online resources, including videos and papers, that may aid in understanding quaternions.
  • References to various books on quaternions and their applications in computer graphics are shared, indicating a broader interest in the topic.
  • Some participants note that Hamilton's notation appears outdated and challenging, which complicates understanding his work.
  • One participant mentions that quaternions have been used in the unified-force problem, highlighting their significance in theoretical discussions.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the specific mathematical challenges presented. There is a general agreement on the difficulty of Hamilton's notation, but no unified solution or understanding emerges from the discussion.

Contextual Notes

Limitations include the potential lack of familiarity with Hamilton's notation among participants and the dependence on specific interpretations of his work. The discussion also reflects varying levels of access to resources and references related to quaternions.

Who May Find This Useful

This discussion may be useful for individuals interested in the mathematical foundations of quaternions, their applications in physics and computer graphics, and those seeking collaborative insights on complex mathematical derivations.

Ben2
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On p. 566 (Section 563) of Hamilton's Lectures on Quaternions, I find "Operating with phi, and making reductions analogous to those of recent articles..." The 2nd derivation, beginning with "phi rho prime" so far totally eludes me.
Let me apologize if this is the wrong forum. Quaternions have apparently been applied in both the unified-force problem and videogame design. I've tried unsuccessfully to get help from Hamilton's home university (Trinity College in Ireland), and Hamilton's auditors are of course long gone.
Any help or references will be greatly appreciated. Thanks.
 
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Ben2 said:
On p. 566 (Section 563) of Hamilton's Lectures on Quaternions, I find "Operating with phi, and making reductions analogous to those of recent articles..." The 2nd derivation, beginning with "phi rho prime" so far totally eludes me.
I'd venture to say that most of us here don't have this book, so aren't familiar with what you're asking.

Can you upload a clear photo of this page? That would be helpful.
 
Awesome, @fresh_42, Hamilton’s voice reverberates once again through the ages, saying I knew you’d find my mathematical friends useful.
 
<Moderator's note: Merged as it is still the same topic and even reference.>

My specific request is for help with proofs of equations for \phi\rho' or \phi\rho'' in Section 563 (p. 566) of
Hamilton's Lectures on Quaternions. I can provide certain details should the readership desire them.
I've received no hints or advice from any other source, to include Hamilton's home university, Trinity College in Dublin, Ireland. Quats have apparently been used in videogame design, and one researcher into the unified-force problem has told me he's been unable to study certain aspects of that question using other
techniques (e.g. differential geometry).
Should this query be considered inappropriate for physicsforums.com, please accept my apologies. Otherwise will be grateful for any advice received. As always, my special thanks to the moderators.
Ben
 
Last edited by a moderator:
We can't help you unless we see what is on pg 566 of Section 563 of Hamilton's Lectures on QUaternions.

IS this what you're referring to?

https://archive.org/details/lecturesonquater00hami/page/566

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Jedishrfu,
That is precisely right. The fourth and second equations from foot of p. 566 are the subjects of my question.
The difficulty is "making reductions analogous to those of recent articles..." Again, I'll be grateful for any help
available, and thanks especially for your prompt reply!
Ben
 
Here are some references of books about quaternions:
Hanson - Visualizing Quaternions (2006)
Kuipers - Quaternions and Rotation Sequences (1999)
Vince - Quaternions for Computer Graphics (2011)
Vince - Rotation Transforms for Computer Graphics (2011)​

If you are into computers graphics (games and so) you might find all the books of John A. Vince interesting:
Vince - Calculus for Computer Graphics (2013)
Vince - Geometric Algebra for Computer Graphics (2008)
Vince - Geometry for Computer Graphics; formulae, examples and proofs (2005)
Vince - Mathematics for Computer Graphics (5th edition,2014)
Vince - Vector Analysis for Computer Graphics (2007)​
and many more of Vince …
 
  • #10
I'm afraid I can't help much here. Hamilton's notation seems very dated from what we use today (meaning I can't figure it out). His use of the words "articles" I think refers to simply prior numbered section of his book and whatever transformations he's made earlier.

I looked for something that had the words "inverse quaternions general linear and vector equation" and came up with these paper of theorems and proofs of quaternions and matrices of quaternions:

https://core.ac.uk/download/pdf/82180866.pdf

https://www.researchgate.net/publication/225894480_Linear_Quaternionic_Equations_and_Their_Systems

https://www.sciencedirect.com/science/article/pii/S1018364717303130

and lastly, Wikipedia for the references the article provides:


Quaternions in Computer Science

 
  • #11
Jedishrfu:
Again you're correct; Hamilton's notation is brutal, but provides an alternative to "coordinatization" as in Shpakivskyi's work (2nd reference).
Thanks for tracking down these tremendous references!
Ben
 
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