Ray-Tracing vs. Depending on Formulas

  • Thread starter alingy1
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In summary: The answer is move the lens closer to the object, but according to the problem text, this will cause the image plane to get closer to the object.
  • #1
alingy1
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A lens forms a real image of a lightbulb, but the image of the bulb on a viewing screen is blurry because the screen is slightly in front of the image plane. To focus the image, should you move the lens toward the bulb or away from the bulb.

Formulas:
1/s+1/s'=1/f

Well, in the book, the answer is move away. It says we need to decrease s', so increase s.

But I made drawings using ray-diagrams, and what I get is that, for an object further away from the focal point of a converging lens, moving the lens closer to the object would make more sense... The image plane actually gets closer to the object.

There seems to be a contradiction here...
 
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  • #2
I'm sorry you are not finding help at the moment. Is there any additional information you can share with us?
 
  • #3
According to the problem text, the object and the screen are at fixed positions, and the lens has to be moved to give sharp image. The distance between the object and image is d=s+s', and the distance between the screen and object is D. It is said that the screen is slightly in front of the image plane, which means D<d. You have to decrease d=s+s'. Derive the expression for d=s+s' and see if you need to increase or decrease s so as d decrease.

ehild
 
  • #4
I mean to see a little snag here: usually there are two positions of the lens that yield a sharp image (provided d > 4f): s and s' are interchangeable.

If the lens is closer to the object than to the screen, you can reduce s+s' by moving the lens away from the object.

If the lens is closer to the screen than to the object, you can reduce s+s' by moving the lens away from the screen.

Since we haven't been told which s is the distance between screen and lens and which is the distance between object and lens, nor whether the distance between screen and lens is smaller than the distance between object and lens, I end up considering the question ambiguous. Unless there's more information in the exercise than lingy mentions.
 
  • #5
@BvU: yes, it depends on the position of the object what we should do with the lens in order to get a sharp image. But I hoped that the OP would find it out.

ehild
 

1. What is ray-tracing and how does it differ from other rendering techniques?

Ray-tracing is a rendering technique used in computer graphics to create realistic images by tracing the path of light as it interacts with objects in a scene. It differs from other techniques, such as rasterization, in that it simulates the behavior of light and can produce more accurate and natural-looking images.

2. How does ray-tracing use formulas to render images?

Ray-tracing uses mathematical formulas, such as the rendering equation, to calculate how light interacts with objects in a scene. These formulas take into account factors such as the material properties of objects, the direction and intensity of light sources, and the position and orientation of the camera to determine the color and brightness of each pixel in the final image.

3. What are the benefits of using ray-tracing over other rendering techniques?

Ray-tracing has several advantages over other rendering techniques, including the ability to produce more realistic and detailed images, the ability to accurately simulate complex lighting effects such as reflections and refractions, and the ability to create physically-based materials that behave realistically under different lighting conditions.

4. Are there any limitations to using ray-tracing?

While ray-tracing produces high-quality images, it can be computationally expensive and time-consuming, especially for complex scenes with many light sources and detailed objects. Additionally, ray-tracing may struggle with certain types of geometry, such as thin or transparent objects, which can lead to artifacts and inaccuracies in the final image.

5. How is ray-tracing being used in different industries?

Ray-tracing is widely used in the film and video game industries to create realistic and visually stunning images. It is also used in product design, architecture, and scientific visualization to generate accurate and detailed renderings of objects and environments. Additionally, advancements in real-time ray-tracing are making it more accessible for use in virtual and augmented reality applications.

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