S6.194.4.12.4.29 Find a nonzero vector orthogonal to plane

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SUMMARY

This discussion focuses on finding a nonzero vector orthogonal to a plane defined by three points P(1,0,0), Q(0,2,0), and R(0,0,3). The normal vector to the plane is calculated using the cross product of vectors PQ and PR, resulting in the vector (6, 3, 2). Additionally, the area of triangle PQR is determined to be 7/2 using the formula for the area based on the lengths of the sides derived from the coordinates of the points.

PREREQUISITES
  • Understanding of vector operations, specifically cross product
  • Knowledge of geometric concepts such as orthogonality and area calculation
  • Familiarity with coordinate geometry and plotting points in 3D space
  • Basic proficiency in mathematical notation and vector representation
NEXT STEPS
  • Learn vector cross product calculations in 3D geometry
  • Study the properties of orthogonal vectors and their applications
  • Explore methods for calculating areas of triangles in 3D space
  • Investigate tools for visualizing vectors and geometric shapes, such as GeoGebra
USEFUL FOR

Students and educators in mathematics, particularly those studying vector calculus, geometry, and physics, will benefit from this discussion. It is also relevant for anyone involved in computational geometry or computer graphics.

karush
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$\tiny{s6.194.4.12.4.29}$
$\textsf{a. Find a nonzero vector orthogonal to plane
through the points: }$
$\textsf{b. Find the area of the triangle PQR}$
\begin{align} \displaystyle
&P(1,0,0)& &Q(0,2,0)& &R(0,0,3)\\
%&=\color{red}{\frac{1209}{28} }
\end{align}
$\textit{do what first?}$
 
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karush said:
$\tiny{s6.194.4.12.4.29}$
$\textsf{a. Find a nonzero vector orthogonal to plane
through the points: }$
$\textsf{b. Find the area of the triangle PQR}$
\begin{align} \displaystyle
&P(1,0,0)& &Q(0,2,0)& &R(0,0,3)\\
%&=\color{red}{\frac{1209}{28} }
\end{align}
$\textit{do what first?}$

You could start by drawing the vectors on a graph maybe (this will help with the second part too). This will give you a more intuitive understanding of what's happening. Next, you need to think about what the question means by how it says 'orthogonal'. Do you know what this means and how it applies to the question?
 
orthogonal means perpendicular
 
In finding a non-zero vector orthogonal to the plane we are essentially defining the plane. So, let's find the equation of the plane given the three points P, Q and R.

Let $\hat{n} = \hat{PR} \times \hat{PQ}$ be the vector normal to the plane.

$\hat{PQ} = \hat{OQ} - \hat{OP} = (0\hat{\imath} +2 \hat{\jmath} + 0\hat{k}) - (\hat{\imath} + 0\hat{\jmath} + 0\hat{k}) = -\hat{\imath} +2\hat{\jmath}$

$\hat{PR} = \hat{OR} - \hat{OP} = (0\hat{\imath} +0\hat{\jmath} + 3\hat{k}) - (\hat{\imath} + 0\hat{\jmath} + 0\hat{k}) = -\hat{\imath} + 3\hat{k}$

Now,

$\hat{n} = \hat{PR} \times \hat{PQ} =

\begin{vmatrix}\
\hat{\imath}&\hat{\jmath}&\hat{k} \\
-1&2&0 \\
-1&0&3
\end{vmatrix} = \hat{\imath} \begin{vmatrix} 2&0\\ 0&3 \end{vmatrix} - \hat{\jmath} \begin{vmatrix} -1&0\\ -1&3 \end{vmatrix} + \hat{k} \begin{vmatrix} -1&0\\ -2&3 \end{vmatrix}$

Can you finish it off?
 
Joppy said:
In finding a non-zero vector orthogonal to the plane we are essentially defining the plane. So, let's find the equation of the plane given the three points P, Q and R.

Let $\hat{n} = \hat{PR} \times \hat{PQ}$ be the vector normal to the plane.

$\hat{PQ} = \hat{OQ} - \hat{OP} = (0\hat{\imath} +2 \hat{\jmath} + 0\hat{k}) - (\hat{\imath} + 0\hat{\jmath} + 0\hat{k}) = -\hat{\imath} +2\hat{\jmath}$

$\hat{PR} = \hat{OR} - \hat{OP} = (0\hat{\imath} +0\hat{\jmath} + 3\hat{k}) - (\hat{\imath} + 0\hat{\jmath} + 0\hat{k}) = -\hat{\imath} + 3\hat{k}$

Now,

$\hat{n} = \hat{PR} \times \hat{PQ} =

\begin{vmatrix}\
\hat{\imath}&\hat{\jmath}&\hat{k} \\
-1&2&0 \\
-1&0&3
\end{vmatrix} = \hat{\imath} \begin{vmatrix} 2&0\\ 0&3 \end{vmatrix} - \hat{\jmath} \begin{vmatrix} -1&0\\ -1&3 \end{vmatrix} + \hat{k} \begin{vmatrix} -1&0\\ -2&3 \end{vmatrix}$

Can you finish it off?

That should be

$$\begin{vmatrix}\
\hat{\imath}&\hat{\jmath}&\hat{k} \\
-1&2&0 \\
-1&0&3
\end{vmatrix} = \hat{\imath} \begin{vmatrix} 2&0\\ 0&3 \end{vmatrix} - \hat{\jmath} \begin{vmatrix} -1&0\\ -1&3 \end{vmatrix} + \hat{k} \begin{vmatrix} -1&2\\ -1&0 \end{vmatrix}$$
 
(6,3,2)
 
Yes. The required area is 7/2. Do you see why?
 
Whoops sorry about that. I also forgot to post this website for the OP. A nice simple way for plotting vectors. It also shows addition, subtraction, and cross product of 2 vectors.
 
Joppy said:
Whoops sorry about that. I also forgot to post this website for the OP. A nice simple way for plotting vectors. It also shows addition, subtraction, and cross product of 2 vectors.

yeah very cool I'll start using it here...better than W|A
 
  • #10
karush said:
yeah very cool I'll start using it here...better than W|A

- - - Updated - - -Maybe not better, but definitely easier ;) :).
 
  • #11
greg1313 said:
Yes. The required area is 7/2. Do you see why?

TBH no
 
  • #12
$\triangle{PQR}=\sqrt{6^2+3^2+2^2}/2=\sqrt{49}/2=7/2$
 

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