AnTiFreeze3
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Keep us posted on the progress 
The forum discussion centers on the development of a sci-fi survivalism game set in space, where players navigate a derelict cargo ship after being separated from their crew. Key gameplay elements include realistic physics, zero gravity movement, and psychological tension without traditional combat. The game aims to evoke fear through isolation and environmental hazards rather than alien encounters, with suggestions for encounters involving dysfunctional AI and environmental storytelling. The discussion emphasizes the importance of immersive mechanics and player agency in creating a compelling experience.
PREREQUISITESGame developers, narrative designers, and anyone interested in creating immersive sci-fi experiences that prioritize psychological tension and innovative gameplay mechanics.
Filip Larsen said:The first post made me instantly think about System Shock 2 ...
http://en.wikipedia.org/wiki/System_Shock_2
bp_psy said:This looks like it could be very cool game. How easy will dying due to environmental reasons?
Have you considered some sort of body-part injury system ? If the game world is sufficiently brutal, the lack of a bad guy can be overlooked quite easily.
AnTiFreeze3 said:Keep us posted on the progress![]()
Filip Larsen said:The first post made me instantly think about System Shock 2 ...
http://en.wikipedia.org/wiki/System_Shock_2