AnTiFreeze3
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Keep us posted on the progress 
The discussion revolves around the conceptual development of a space survivalism game, focusing on gameplay mechanics, environmental design, and narrative elements. Participants share ideas on creating a tense atmosphere without traditional combat, emphasizing exploration and psychological horror.
Participants express a mix of agreement and differing opinions on the necessity of encounters and interactive elements within the game. While some support the idea of a solitary experience, others argue for the inclusion of additional stimuli to prevent monotony.
Participants acknowledge the challenge of balancing realism with gameplay mechanics, particularly regarding movement in a zero-gravity environment and the psychological aspects of isolation.
Game developers, designers interested in narrative-driven gameplay, and enthusiasts of survival horror in interactive media may find this discussion relevant.
Filip Larsen said:The first post made me instantly think about System Shock 2 ...
http://en.wikipedia.org/wiki/System_Shock_2
bp_psy said:This looks like it could be very cool game. How easy will dying due to environmental reasons?
Have you considered some sort of body-part injury system ? If the game world is sufficiently brutal, the lack of a bad guy can be overlooked quite easily.
AnTiFreeze3 said:Keep us posted on the progress![]()
Filip Larsen said:The first post made me instantly think about System Shock 2 ...
http://en.wikipedia.org/wiki/System_Shock_2