Seeking a nerd well-versed in Cosmology and Dungeons & Dragons

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The discussion centers on creating a new campaign universe for Dungeons & Dragons (D&D) that incorporates a unique set of physical laws, including the concept of quintessence, which is proposed as a foundational element for divine beings and magic. The participant, an experienced Dungeon Master, seeks to establish a consistent model akin to the standard model of physics, integrating exotic particles to explain magical phenomena. The conversation touches on the challenges of developing a rigorous scientific framework for a fantasy setting, with some contributors suggesting that complexity may not be necessary. Instead, they advocate for imaginative storytelling and the use of creative explanations for magic and other mystical elements, emphasizing that the focus should be on crafting engaging narratives rather than adhering strictly to scientific principles.
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Summary:: A Standard Model for Fantasy Role-Playing?

Greetings fellow nerds. I am an amateur when it comes to cosmology. I know little in terms of cosmology beyond what I've seen on documentaries, of which I have watched dozens, if not hundreds. I've read Hyperspace by Michio Kaku and Black Holes and Baby Universes, A Brief History of Time, The Universe in a Nutshell and Theory of Everything by S.W. Hawking. However, I have no formal training in physics or cosmology beyond the high school level, and I only passed physics with a C. Hence why I am seeking help from someone smarter than myself.

You see, I am a Dungeon Master for 3.5 D&D and have been DMing for over 20 years now. The trouble is, my campaigns have gotten stale and over the years I've lost touch with the people who helped me build them and played in them. So I've decided to start fresh with a brand new Universe for a brand new campaign setting. I would like very much to design the laws of physics for this universe which produce a universe which is similar in size, scale and structure to our own, only the standard model for this universe would need to include exotic particles to allow for magic, divine beings, psionics, the force or other such mystical abilities and phenomena.

Let's get started with Quintessence, since quintessence is what gods are made of and Powerful divine beings which I have created as a DM shall create. According to the Immortals Handbook, which is one of many Supplement books I use in my campaigns, quintessence is made up of three components; Atma (Spirit), Buddhi (Soul) & Mana (Magic). In this way, Divinity springs forth from a combination of these three elementary particles in much the same way quarks combine to form baryons. For those of us who use Psionics supplements in our campaigns, there could be psionic gods and goddesses whose Divinity is comprised of "D-baryons" made of Atma, Buddhi & Psi instead. The Same may be possible for force gods if we substitute another hypothetical exotic particle (Midi-chlorians, perhaps?).

The ultimate question I am proposing here, is there any way we could build a consistent model, similar to the standard model, to explain physics in D&D?
 
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How come this question has been unanswered for so long? The description in the title applies to about half the people I know! @DracoMorpheus are you still around? I'm afraid I have no time to help at the moment beyond bumping, but I'll be back...
 
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DracoMorpheus said:
I would like very much to design the laws of physics for this universe which produce a universe which is similar in size, scale and structure to our own, only the standard model for this universe would need to include exotic particles to allow for magic, divine beings, psionics, the force or other such mystical abilities and phenomena.
Our standard model for the universe already does - around 85% of the mass is in a form that we can't see directly and we have no idea what it is.

DracoMorpheus said:
Let's get started with Quintessence
Oh we have Quintessence in cosmology too - it's one attempt to account for the 70-odd percent of energy in the universe we can't explain either.

DracoMorpheus said:
The ultimate question I am proposing here, is there any way we could build a consistent model, similar to the standard model, to explain physics in D&D?
Yes, it's called the standard model :))
 
DracoMorpheus said:
The ultimate question I am proposing here, is there any way we could build a consistent model, similar to the standard model, to explain physics in D&D?
In a rigorous, mathematically consistent way similar to modern science? Maybe. But I doubt anyone here has the requisite knowledge of math and physics to do so. You'd basically be recreating all of science but with even greater complexity.

But so what? No one is ever going to delve into the physics of your created universe. Just hand-wave things to make an interesting universe and create good stories and scenarios.
 
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The author could just say magic resulted from interaction of neutrinos and pions. Who can say that it doesn't, hmmm?
 
Bruh. Its an imaginative game. Use your imagination!
 
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