Shooting basketballs into a basketball hoop using projectile motion

Click For Summary
SUMMARY

This discussion focuses on designing a robot capable of shooting basketballs into a hoop using principles of projectile motion. The robot utilizes reflective tape on the hoop for targeting, allowing it to calculate necessary shooting parameters such as angle, rotation, and velocity. The conversation emphasizes the use of kinematic equations for projectile motion, with a specific note that air resistance is negligible for standard basketballs but may need to be considered for lighter foam balls. Participants recommend starting with basic projectile motion equations and gradually incorporating air resistance adjustments for accuracy.

PREREQUISITES
  • Kinematic equations of motion for projectile motion
  • Basic understanding of physics principles related to gravity
  • Knowledge of air resistance and drag effects on projectiles
  • Familiarity with targeting systems using reflective markers
NEXT STEPS
  • Research kinematic equations for projectile motion on Wikipedia
  • Study the effects of air resistance on spherical objects
  • Explore advanced projectile motion equations that incorporate drag
  • Investigate targeting algorithms for robotic systems using reflective tape
USEFUL FOR

Engineers, robotics developers, and physics enthusiasts interested in automating basketball shooting mechanisms and optimizing projectile motion calculations.

ksafin
Messages
2
Reaction score
0
Hi,

I need to design a robot that shoots basketballs into a basketball hoop.

My original idea was that the robot will auto-target on the hoop. The hoop has reflective tape around the "square" behind it, which the robot can locate.

Now, when the robot locates this square, it can calculate the height it is from the hoop, the distance lengthwise, etc.

So I was considering using projectile motion to calculate what angle to recline our shooting mechanism at, how much to rotate & in which direction, as well as how fast to fire in the ball, in order to automatically fire and make it into the hoop.

I've taken a general physics course but the projectile motion we learned was more for learning purposes and would be less than accurate if I apply it in this situation.

My question to you, is what equation or set of equations and calculations, should I use to determine all of these factors, taking into account natural factors, of say, air resistance and drag, and excluding external factors such as other robots interfering with the ball mid-flight?

Thanks!
 
Engineering news on Phys.org
ksafin said:
Hi,

I need to design a robot that shoots basketballs into a basketball hoop.

My original idea was that the robot will auto-target on the hoop. The hoop has reflective tape around the "square" behind it, which the robot can locate.

Now, when the robot locates this square, it can calculate the height it is from the hoop, the distance lengthwise, etc.

So I was considering using projectile motion to calculate what angle to recline our shooting mechanism at, how much to rotate & in which direction, as well as how fast to fire in the ball, in order to automatically fire and make it into the hoop.

I've taken a general physics course but the projectile motion we learned was more for learning purposes and would be less than accurate if I apply it in this situation.

My question to you, is what equation or set of equations and calculations, should I use to determine all of these factors, taking into account natural factors, of say, air resistance and drag, and excluding external factors such as other robots interfering with the ball mid-flight?

Thanks!

Welcome to the PF.

The equations that apply are the kinematic equations of motion for a constant acceleration (gravity). Are you familiar with those equations? They are pretty straighforward in their algebraic form. You can learn more about them with a search at wikipedia.org.


EDIT -- to a first approximation you can use the simple equations for projectile motion that you say you have learned already. The secondary corrections will help a little, but really not a lot. A basketball is not retarded by air resistance very much, and to the extent that it is, you can add that in later as you fine tune your shooting percentage.
 
Sounds good!

Yes I learned the basic algebraic kinematic equations for projectile motions, they were the ones I was referring to.

Sounds good; the ball is only 300 grams, much lighter than an actual basketball; it's actually a foam ball.

So air resistance is almost negligible?
 
ksafin said:
Sounds good!

Yes I learned the basic algebraic kinematic equations for projectile motions, they were the ones I was referring to.

Sounds good; the ball is only 300 grams, much lighter than an actual basketball; it's actually a foam ball.

So air resistance is almost negligible?

For a regular basketball, mostly yes. For a lighter ball at 3-point distances, no. But get the shorter shots right first, and then you can add in more complicated shot equations taking air resistance into effect.

I think that the projectile motion pages at wikipedia.org discuss air resistance some, but I'm not sure.
 
Air resistance for spheres has been studied for a long time and the equation of motion for spheres is a well studied equation.
There is some information on drag of spheres and their equations of motion here:
http://web2.clarkson.edu/projects/crcd/me437/downloads/

I recommend sections 02, 1_1,1_2 and 1_3
Note that it doesn't matter what the size of the sphere is, the equation of motion stays the same (some sections talk about aerosols, which tend to be quite small).

EDIT: I would definitely include drag into the equation, especially when using a lighter ball.
 

Similar threads

  • · Replies 16 ·
Replies
16
Views
2K
  • · Replies 20 ·
Replies
20
Views
3K
  • · Replies 2 ·
Replies
2
Views
11K
  • · Replies 10 ·
Replies
10
Views
4K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
1K
Replies
2
Views
7K