Shooting basketballs into a basketball hoop using projectile motion

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Discussion Overview

The discussion revolves around the design of a robot capable of shooting basketballs into a hoop, utilizing principles of projectile motion. Participants explore the necessary calculations and equations to determine the optimal shooting angle, speed, and direction, while considering factors such as air resistance and drag.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant proposes using projectile motion equations to calculate the shooting parameters for the robot, including angle, rotation, and firing speed.
  • Another participant confirms familiarity with the kinematic equations of motion and suggests that these can be applied to the robot's design.
  • Concerns are raised about the impact of air resistance on the shooting accuracy, particularly for lighter balls, with some suggesting that it may be negligible for standard basketballs but more significant for lighter foam balls.
  • A participant mentions that while basic projectile motion equations can be used initially, more complex equations incorporating air resistance should be considered for fine-tuning the robot's performance.
  • Additional resources are shared regarding the study of air resistance for spheres, emphasizing the importance of including drag in calculations for lighter projectiles.

Areas of Agreement / Disagreement

Participants generally agree on the applicability of basic projectile motion equations but express differing views on the significance of air resistance, particularly for lighter balls. The discussion remains unresolved regarding the extent to which air resistance should be factored into the initial calculations.

Contextual Notes

Limitations include the potential inaccuracy of applying basic projectile motion equations without accounting for air resistance, especially for lighter balls at longer distances. There is also a lack of consensus on the necessity of incorporating drag in the initial design phase.

ksafin
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Hi,

I need to design a robot that shoots basketballs into a basketball hoop.

My original idea was that the robot will auto-target on the hoop. The hoop has reflective tape around the "square" behind it, which the robot can locate.

Now, when the robot locates this square, it can calculate the height it is from the hoop, the distance lengthwise, etc.

So I was considering using projectile motion to calculate what angle to recline our shooting mechanism at, how much to rotate & in which direction, as well as how fast to fire in the ball, in order to automatically fire and make it into the hoop.

I've taken a general physics course but the projectile motion we learned was more for learning purposes and would be less than accurate if I apply it in this situation.

My question to you, is what equation or set of equations and calculations, should I use to determine all of these factors, taking into account natural factors, of say, air resistance and drag, and excluding external factors such as other robots interfering with the ball mid-flight?

Thanks!
 
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ksafin said:
Hi,

I need to design a robot that shoots basketballs into a basketball hoop.

My original idea was that the robot will auto-target on the hoop. The hoop has reflective tape around the "square" behind it, which the robot can locate.

Now, when the robot locates this square, it can calculate the height it is from the hoop, the distance lengthwise, etc.

So I was considering using projectile motion to calculate what angle to recline our shooting mechanism at, how much to rotate & in which direction, as well as how fast to fire in the ball, in order to automatically fire and make it into the hoop.

I've taken a general physics course but the projectile motion we learned was more for learning purposes and would be less than accurate if I apply it in this situation.

My question to you, is what equation or set of equations and calculations, should I use to determine all of these factors, taking into account natural factors, of say, air resistance and drag, and excluding external factors such as other robots interfering with the ball mid-flight?

Thanks!

Welcome to the PF.

The equations that apply are the kinematic equations of motion for a constant acceleration (gravity). Are you familiar with those equations? They are pretty straighforward in their algebraic form. You can learn more about them with a search at wikipedia.org.


EDIT -- to a first approximation you can use the simple equations for projectile motion that you say you have learned already. The secondary corrections will help a little, but really not a lot. A basketball is not retarded by air resistance very much, and to the extent that it is, you can add that in later as you fine tune your shooting percentage.
 
Sounds good!

Yes I learned the basic algebraic kinematic equations for projectile motions, they were the ones I was referring to.

Sounds good; the ball is only 300 grams, much lighter than an actual basketball; it's actually a foam ball.

So air resistance is almost negligible?
 
ksafin said:
Sounds good!

Yes I learned the basic algebraic kinematic equations for projectile motions, they were the ones I was referring to.

Sounds good; the ball is only 300 grams, much lighter than an actual basketball; it's actually a foam ball.

So air resistance is almost negligible?

For a regular basketball, mostly yes. For a lighter ball at 3-point distances, no. But get the shorter shots right first, and then you can add in more complicated shot equations taking air resistance into effect.

I think that the projectile motion pages at wikipedia.org discuss air resistance some, but I'm not sure.
 
Air resistance for spheres has been studied for a long time and the equation of motion for spheres is a well studied equation.
There is some information on drag of spheres and their equations of motion here:
http://web2.clarkson.edu/projects/crcd/me437/downloads/

I recommend sections 02, 1_1,1_2 and 1_3
Note that it doesn't matter what the size of the sphere is, the equation of motion stays the same (some sections talk about aerosols, which tend to be quite small).

EDIT: I would definitely include drag into the equation, especially when using a lighter ball.
 

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