Simple example of Quaternion intuition

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SUMMARY

The discussion focuses on the challenges of describing the orientation of 3D objects using traditional angles, highlighting the necessity of quaternions for accurate representation. The proposed solution involves connecting a 3-axis gyro to a computer, transforming the gyro's rates into a quaternion, and then converting that quaternion into a rotation matrix for visual animation. This method effectively demonstrates the relationship between physical rotations and quaternion mathematics, providing a practical approach to understanding quaternion concepts.

PREREQUISITES
  • Understanding of 3D geometry and spatial orientation
  • Familiarity with gyroscopic sensors and their functionality
  • Basic programming skills for data transformation and animation
  • Knowledge of quaternion mathematics and rotation matrices
NEXT STEPS
  • Research how to interface a 3-axis gyro with a computer using RS232
  • Learn about quaternion mathematics and its applications in 3D graphics
  • Explore programming libraries for visualizing 3D rotations, such as OpenGL or Unity
  • Investigate existing projects or tutorials that demonstrate gyro data visualization
USEFUL FOR

This discussion is beneficial for robotics engineers, computer graphics developers, and anyone interested in understanding the practical applications of quaternions in 3D motion and orientation tracking.

sh1z84
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Why is it that I can't describe with words the orientation of a 3D object (i.e. I can't give a set of angles that uniquely describe it).
On the other hand, I can mimic fairly precisely it's orientation with my hand to describe it. A one dimensional object however, is easy
to describe with an angle such as a clock at +90 degrees is 12 o' clock. So, a 1-D object with a 1-D gyro attached, you can integrate
and find the relative angle easily (assuming no bias and not worrying about the need for an accelerometer). In the case of a 3-D
object you have 3 orthogonal gyros. Then what numbers do you get when you integrate those? Obviously not the 3 angles to describe that
3-D object or it would be too easy and transformations and quaternions wouldn't be needed.

The intuition of the above questions could be answered with the following posed design:

1. Hook a 3 axis gyro up to a computer.
2. Create a program that transforms the 3 rates to a quaternion.
3. Turn the quaternion into a rotation matrix to animate the rotational motion of the gyro.

What this does is mimics your rotations of the gyro by your hand and animates it on the computer screen.

In my opinion this is the simplest possible design to demonstrate the movements of an external 3D object in terms of a quaternion.

If one could realize this design in a more precise outline, I could almost completely understand the essentials of how a quaternion works.

I've searched hundreds of websites, and the math is everywhere, but the above questions and answers are not. Please fill in the example or
let me know of a source that describes this. Thanks.
 
Physics news on Phys.org
"1. Hook a 3 axis gyro up to a computer."

Is this something one could buy at Future shop or something? It sounds neat.
 
It's pretty easy to interface a 3-axis gryo to a computer via RS232. That's not what I'm concerned with however.
 

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