Simple linear algebra problem (points on circle for a given vector and angle)

Click For Summary
SUMMARY

The discussion revolves around solving a linear algebra problem involving points on a circle defined by the equation x² + μₛ² + z² = 1 on a unit sphere, where μₛ is a constant. The objective is to find a vector function s(ν) such that the dot product with an arbitrary vector v equals ν. The user, David, initially approaches the problem by deriving expressions for x and z, leading to a quadratic equation. However, a key insight from another user clarifies that the equation describes a cylinder in R³ rather than a circle, necessitating the fixing of the y variable to obtain a true circular representation.

PREREQUISITES
  • Understanding of vector calculus and linear algebra concepts.
  • Familiarity with quadratic equations and their solutions.
  • Knowledge of geometric interpretations in three-dimensional space.
  • Experience with vector dot products and their applications.
NEXT STEPS
  • Explore the geometric implications of fixing variables in three-dimensional equations.
  • Study the properties of cylinders and circles in R³ space.
  • Learn about vector functions and their applications in linear algebra.
  • Investigate methods for solving quadratic equations in the context of geometric constraints.
USEFUL FOR

Mathematicians, physics students, and engineers dealing with vector calculus and geometric interpretations in three-dimensional space.

skydave
Messages
1
Reaction score
0
Hi all,

I have a seemingly simple linear algebra problem which I have trouble with and I would like to ask for some advice how to solve it. Here is the problem:
Given is a circle on the unit sphere:

[itex] x^2 + \mu_s^2 + z^2 = 1[/itex]

where [itex]\mu_s[/itex] is a known constant. So the circle lies in the x z plane at a given height.

Also given is an arbitrary vector [itex]v[/itex].

The problem is to find the vector function [itex]s(\nu)[/itex] with [itex]\nu \in [-1,1][/itex] such that the dot product between the solution and vector [itex]v[/itex] equals [itex]\nu[/itex]:

[itex] xv_x + yv_y + zv_z = \nu[/itex]


Here are my thoughts about this:

It is clear that a solution is not always defined for the whole range of [itex]\nu[/itex] and that for a given [itex]\nu[/itex] there can be 2 solutions. So I expect a quadratic formula to pop up. Also since the solution is on the circle I expect a sinus of some angle (or [itex]1-cos^2[/itex]) to be there as well.

The way I tried to approach it was to find an expression for [itex]x[/itex] and [itex]z[/itex]:

[itex]x=\sqrt{1-\mu_s^2-z^2}[/itex]

[itex]z = \frac{\nu-xv_x-\mu_s y}{v_z}[/itex]

and substitute z within the expression of [itex]x[/itex] which after some massaging gives me:

[itex]x^2 - \frac{2\nu \mu_s v_y v_x}{v_z^2 - v_x^2}x - \frac{(1-\mu_s^2)v_z^2 + \nu + \mu_s v_y}{v_z^2 - v_x^2}=0[/itex]

I get [itex]x_1[/itex] and [itex]x_2[/itex] from solving the quadratic formula and insert it into the formula I got for [itex]z[/itex]. The problem here is that I need to divide by [itex]v_z[/itex] which means there is no solution if [itex]v[/itex] lies in the [itex]xy[/itex] plane. I don't understand why this is geometrically.

However, the problem I now have is that if I check my solutions they don't lie on the given circle and the angle doesn't satisify the given constrain. So I must be doing something wrong and my hope is that somebody here can point me into the right direction. Does the overall approach make sense? Is there something I miss? Is there a different way to solve the problem?

Any comment is much appreciated.

Thanks,
David
 
Physics news on Phys.org
Hey skydave and welcome to the forums.

The first thing to notice is that your first equation is not a circle if it's in R^3: it's a cylinder since the y variable is allowed to take on any real value. If you want a circle you need to fix y = a for some constant a. This will then effect the equations you have derived later.
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
1K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 44 ·
2
Replies
44
Views
5K
  • · Replies 21 ·
Replies
21
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 7 ·
Replies
7
Views
1K
  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 1 ·
Replies
1
Views
2K