I'm pretty sure you got it. But just to clarify what [tex]\vec{0A}[/tex] means.
A vector is an object that has direction and length. Given [tex]\vec{0A} = \left(\frac{1}{25}, \frac{1}{10}, \frac{3}{25}\right)[/tex] this means that you have a vector that starts at position 0, which is [tex]\vec 0 = (0,0,0)[/tex] and then moves to the right out in the x direction by 1/25 then in the y direction by 1/10 and then in the z direction by 3/25. So in x-y-z space, this vector points to something. What does it point to?
Well you know your surface is defined by:
[tex]z=\left (\frac{1}{2}-y \right)^2 - x[/tex]
And you have a vector [tex]\vec{0A} = \left(\frac{1}{25}, \frac{1}{10}, \frac{3}{25}\right)[/tex].
Which in your coordinate system is:
[tex]x = \frac{1}{25}[/tex]
[tex]y = \frac{1}{10}[/tex]
[tex]z = \frac{3}{25}[/tex]
So if you want to see if the "point" A is actually on your surface. Then the vector must point to an actual element of the set that makes up the surface.
So take your surface:
[tex]z=\left (\frac{1}{2}-y \right)^2 - x[/tex]
then take your vector:
[tex]x = \frac{1}{25}[/tex]
[tex]y = \frac{1}{10}[/tex]
[tex]z = \frac{3}{25}[/tex]
and you get:
[tex]z= \left(\frac{1}{2}-\frac{1}{10}\right) ^2 - \frac{1}{25}[/tex]
[tex]z=\left( \frac{2}{5} \right)^2 - \frac{1}{25}[/tex]
[tex]z=\frac{4}{25}-\frac{1}{25}=\frac{3}{25}[/tex]
So you know the point WILL be on the surface.