Space crafts and anti gravity

  • Thread starter Thread starter pete94857
  • Start date Start date
  • Tags Tags
    Anti-gravity Space
Click For Summary
SUMMARY

This discussion centers on the portrayal of anti-gravity and inertial dampeners in science fiction, particularly in the context of space travel as depicted in franchises like Star Trek. Participants note inconsistencies in how characters experience forces during warp drive transitions versus sudden impacts from weapons or gravitational waves. The conversation highlights advancements in filmmaking techniques that have influenced audience expectations and the representation of weightlessness. The discussion concludes that improved theories of quantum gravity may lead to more accurate depictions of anti-gravity in future science fiction narratives.

PREREQUISITES
  • Understanding of warp drive mechanics in science fiction
  • Familiarity with inertial dampeners and their fictional applications
  • Knowledge of filmmaking techniques for simulating weightlessness
  • Basic concepts of quantum gravity in physics
NEXT STEPS
  • Research the mechanics of warp drive in science fiction literature and film
  • Explore the concept of inertial dampeners in various sci-fi franchises
  • Study filmmaking techniques used to simulate zero gravity, such as those in "Apollo 13"
  • Investigate current theories and advancements in quantum gravity
USEFUL FOR

Science fiction writers, filmmakers, physics enthusiasts, and fans of space travel narratives seeking to understand the interplay between scientific concepts and their representation in media.

pete94857
Messages
99
Reaction score
9
In ever space science friction involving a light speed or near light speed or even beyond when they engage warp drive or drop out of warp drive they persons on board hardly twitch yet if an aggressive ship fires upon them or some gravitational wave hit them suddenly they are all thrown all over the place and the ship starts falling apart. Kind of breaks the connection for me being able to indulge my imagination into it.
 
Physics news on Phys.org
pete94857 said:
In ever space science friction involving a light speed or near light speed or even beyond when they engage warp drive or drop out of warp drive they persons on board hardly twitch...
It has been a while since I saw Star Trek the Movie but if memory serves, things 'went crazy' on the bridge the first time they entered warp 1 exceeding speed of light. Visible light became hazy and rainbowed, the astrogator went bald and her voice lowered an octave, things bounced around during the transition. That was many Star Treks ago so I may be conflating plots.

Your point has merit. Consider two factors in your scenario. Technology advances giving writers and directors new tricks to play on our senses. For example, space ships in early SF movies appeared tiny. As cameras and photography improved, space ships appeared immense as the director could 'dolly' a camera along a scale model in place of suspending a small model by wires.

Cultural biases and interests evolve as audiences become used to warp drives or talking dragons, so take these for granted. Yet "everything old is new again" so the crew of the Enterprise gets blasted and thrown around the stage as if they were in a WWII tank battle. A creative writer deals with both aspects. Jaded audience expects new thrills even in sequels but wants familiarity at the same time.

SF auther Robert Heinlein famously noted that fans expect nothing new watching a baseball game yet baseball remains a popular American sport. I am amazed that production companies still crank out WWII movies after 80+ years, not unlike vampires rising from the grave in popular fantasy.
 
  • Like
Likes   Reactions: PeroK and pete94857
All very true I'm sure, I've never seen that episode of star trek but I.most definitely would want to watch it, sometimes on tv it's a toss of the coin between old and newer versions if they happen to be showing at the same time, seems like the older version was much more about the unknown some would say impossible scenarios but quantum physics says anything is possible, well maybe.

The newer versions tend to be more political unfortunately from my own perspective.
 
pete94857 said:
The newer versions tend to be more political unfortunately from my own perspective.
While PF prohibits political discussions, one expects an increase of politics in SF plots this decade. Afterall, Tolkien based much of LotR fantasy wars and devastation on WWII history as did George Orwell in his highly political novels "1984" and "Animal Farm".

Anti-gravity and free-fall (null gravity) seem as ubiquitous in SF as revolvers and shotguns stagecoaches in Westerns. Early SF movies and series sort of glossed over free-fall using wires, acting and special effects (FX) to simulate weightlessness. Ron Howard and other directors hired high flying cargo aircraft that could provide usuable minutes of free-fall in extended dives from altitude. Some "Apollo 13" footage looks nearly identical to actual weightlessness aboard the IST (International Space Station).

Gene Roddenberry followed a much less expensive path creating Star Trek. Stipulate some form of artificial gravity on all the space craft and film earthbound actors on a sound stage. SF movies and series do some things well but anti-gravity often seems haphazard. Once we have improved theories of quantum gravity in actual physics, expect better anti-grav representations in science fiction.

[edit 20241114: fixed typos. Replaced shotguns with stagecoaches.]
 
Last edited:
  • Like
Likes   Reactions: pete94857
pete94857 said:
In ever space science friction involving a light speed or near light speed or even beyond when they engage warp drive or drop out of warp drive they persons on board hardly twitch yet if an aggressive ship fires upon them or some gravitational wave hit them suddenly they are all thrown all over the place and the ship starts falling apart. Kind of breaks the connection for me being able to indulge my imagination into it.

One handwavy explanation is that 'inertial dampeners' only work when they know ahead of time what's going to happen, such as when the ship is commanded to accelerate, but not when subject to rapid, unexpected accelerations from weapons impact and the like.
 
Drakkith said:
One handwavy explanation is that 'inertial dampeners' only work when they know ahead of time what's going to happen, such as when the ship is commanded to accelerate, but not when subject to rapid, unexpected accelerations from weapons impact and the like.
I suppose that could be the case 👍
 

Similar threads

  • · Replies 112 ·
4
Replies
112
Views
22K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 8 ·
Replies
8
Views
1K
Replies
90
Views
12K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 96 ·
4
Replies
96
Views
11K