A couple of equations regarding velocity from 'Exploring Black Holes' by Taylor & Wheeler (chapter 3: Plunging, project B: Inside the Black Hole) based on static black holes-
Rain frame (object dropped from rest at infinity) time between given radii-
[tex]\tau_{2\ rain} - \tau_{1\ rain}\ =\ \frac{1}{3}\sqrt{\frac{2}{M}}\left(r_1^{3/2} - r_2^{3/2}\right)[/tex]
where
[itex]M=Gm/c^2[/itex]
Divide the answer by c to get time, multiply by c (over 1m increments) to get velocity. Unity (i.e. 1) at EH. When you put in the Schwarzschild radius for [itex]\tau_{2\ rain}[/itex] and zero for [itex]\tau_{1\ rain}[/itex], you basically get the horizon to crunch distance for an object falling radially from rest at infinity-
[tex]\tau_{rain}(2M \rightarrow 0)=\frac{4}{3}M[/tex]
divide by c to get the horizon to crunch time for an object falling radially from rest at infinity.velocity of a free-falling object as clocked by the shell observer (r>2M)-
[tex]v_{shell}=\frac{dr_{shell}}{dt_{shell}}=-\sqrt{\frac{2M}{r}}[/tex]
(minus square root because the expression describes a decreasing radius as the object falls toward the black hole outside the horizon)proper velocity (can apply to r<2M)-
[tex]\frac{dr}{d\tau_{rain}}=-\sqrt{\frac{2M}{r}}[/tex]velocity as viewed from infinity (v=0 at event horizon)-
[tex]\frac{dr}{dt}=-\left(1-\frac{2M}{r}\right)\sqrt{\frac{2M}{r}}[/tex]Horizon to crunch distance for an object falling radially from rest at the event horizon (drip frame)-
[tex]\tau_{max}(2M \rightarrow 0)=\pi M[/tex]
divide by c to get the horizon to crunch time for an object falling radially from rest at the event horizon.
It appears the whole concept of distance inside a black hole is relative to how fast you cross the event horizon.Draft copy of second edition of EBH-
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