MHB Tangent plane and normal vector

AI Thread Summary
To add a tangent plane and normal vector to a 3D sphere plot in Mathematica, users can utilize resources that provide guidance on constructing tangent planes for surfaces. While specific code examples were not provided, references to external resources were shared to assist in understanding surface normals and tangent plane construction. Additionally, users expressed openness to using Matlab or LaTeX for similar tasks, indicating a broader interest in graphical representation across different platforms.
Dustinsfl
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Graphics3D[Sphere[{0, 0, 0}]]

How do I add a tangent plane and normal vector to this plot?

I am not opposed to Matlab or Latex either.
 
Last edited:
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dwsmith said:
Graphics3D[Sphere[{0, 0, 0}]]

How do I add a tangent plane and normal vector to this plot?

I am not opposed to Matlab or Latex either.

Hi dwsmith, :)

I haven't done this nor do I use Matlab, but I found >>this<< which may help you to construct a tangent plane to any given surface. For surface norms refer >>this<<.

Kind Regards,
Sudharaka.
 

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