The game of reverse Tic-Tac-Toe, called Eot-Cat-Cit

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Discussion Overview

The discussion revolves around the game of Eot-Cat-Cit, a variant of Tic-Tac-Toe where the objective is to avoid getting three markers in a row. Participants explore whether the first player can avoid losing and the implications of various strategies and programming approaches to analyze the game.

Discussion Character

  • Debate/contested
  • Mathematical reasoning
  • Technical explanation

Main Points Raised

  • Some participants suggest that the first player can avoid losing, while others argue that the first player cannot win unless the second player makes mistakes.
  • One participant presents a strategy where player 1 can always tie by starting in the middle and mirroring player 2's moves.
  • Another participant shares a Java program designed to analyze the game's outcomes, which indicates that player 2 wins.
  • Some participants express uncertainty about the correctness of the program's logic and discuss potential bugs in the code.
  • There are claims that the program's approach may not effectively account for strategic play, as it attempts to evaluate all possibilities simultaneously rather than focusing on individual strategies.

Areas of Agreement / Disagreement

Participants generally disagree on whether the first player can secure a win or only achieve a tie. There are multiple competing views on the effectiveness of strategies and the correctness of the programming approach used to analyze the game.

Contextual Notes

Some participants note that the programming approach may not adequately reflect strategic considerations, highlighting the complexity of analyzing game outcomes based on player strategies rather than mere permutations of moves.

  • #31
BicycleTree said:
Since the program always beats you, it's correct.

But this isn't about always being beaten, this about choosing one strategy that ALWAYS works for NOT being beaten!

This program will tell you the answer to "Can Someone Win at the game?"
 
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  • #32
The program uses the move search algorithm already described to play eot-cat-cit against you as player 1 and win every time. Have you run the program to verify this?

It's a pretty good bet that if the program can do perfect play, its win-testing functions are correct.
 
  • #33
Perhaps I haven't been making myself clear: the updated version not only plays eot-cat-cit to itself to find a winner, it actually beats you as a human player, where it makes a move then you make a move and so on.
 

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