The game of reverse Tic-Tac-Toe, called Eot-Cat-Cit

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SUMMARY

The forum discussion centers on the game Eot-Cat-Cit, a reverse version of Tic-Tac-Toe where the first player to align three markers loses. Participants confirm that the first player cannot win if the second player plays optimally, and they explore strategies for achieving a tie. A Java program is presented to analyze game outcomes, revealing a bug in the win-checking logic that was subsequently fixed. The corrected program successfully determines that player two wins, reinforcing the game's strategic dynamics.

PREREQUISITES
  • Understanding of game theory principles, particularly in two-player games.
  • Familiarity with Java programming, specifically recursion and array manipulation.
  • Knowledge of Tic-Tac-Toe rules and strategies.
  • Basic debugging skills to identify and resolve programming errors.
NEXT STEPS
  • Study advanced game theory concepts, focusing on zero-sum games.
  • Learn about recursive algorithms in Java, particularly for game state evaluation.
  • Explore strategies for optimal play in Tic-Tac-Toe and its variants.
  • Investigate tree search algorithms and their applications in game AI development.
USEFUL FOR

Game developers, computer scientists, and anyone interested in strategic game design and analysis will benefit from this discussion.

  • #31
BicycleTree said:
Since the program always beats you, it's correct.

But this isn't about always being beaten, this about choosing one strategy that ALWAYS works for NOT being beaten!

This program will tell you the answer to "Can Someone Win at the game?"
 
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  • #32
The program uses the move search algorithm already described to play eot-cat-cit against you as player 1 and win every time. Have you run the program to verify this?

It's a pretty good bet that if the program can do perfect play, its win-testing functions are correct.
 
  • #33
Perhaps I haven't been making myself clear: the updated version not only plays eot-cat-cit to itself to find a winner, it actually beats you as a human player, where it makes a move then you make a move and so on.
 

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