Theoretical Gunshot with Thunder

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    Theoretical thunder
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SUMMARY

The discussion centers on the feasibility of using thunder to mask the sound of a gunshot in the video game Battlefield: Bad Company 2. The participants analyze the timing of lightning and thunder, noting that sound travels slower than light, which creates a delay in the perception of thunder. They conclude that for the tactic to work effectively, the sniper must fire the shot precisely when the thunder's "crack" occurs, taking into account the distance of the lightning strike relative to both the sniper and the target. The conversation highlights the importance of timing and distance in executing this strategy.

PREREQUISITES
  • Understanding of sound and light travel speeds
  • Basic knowledge of sniper shooting techniques
  • Familiarity with Battlefield: Bad Company 2 gameplay mechanics
  • Concept of estimating distances using lightning and thunder timing
NEXT STEPS
  • Research the physics of sound and light propagation
  • Study sniper marksmanship and bullet travel time
  • Explore game mechanics in Battlefield: Bad Company 2 related to stealth and sound
  • Learn about the psychological effects of sound masking in tactical scenarios
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Gamers, physics students, and tactical strategists interested in the interplay between sound and stealth in shooting games.

Melosh3
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Hey, I found this site while studying for my physics midterm, but then I can across an interesting question in a video game.

In Battlefield:Bad Company 2, there is a mission where you have to snipe somebody but do it so nobody hears a gunshot, you accomplish this by firing when you see lightning, and the sound of the thunder masks the sound of the gunshot

Reference video here: (Some explicit language just btw)

However, when i thought about it, I don't think that would work, I mean, you would hear it at the same time, but unless the lightning struck as the bullet fired right on top of the person, wouldn't the other people hear it?
 
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You hear thunder slightly after you see lightning because sound travels slower than light. A rough way to estimate how far away in miles a lightning strike is from you is to count the seconds and divide by 5.

Considering that the furthest confirmed sniper shot was about 1.5 miles away, I would say the difference in time between you and the "watchers" is negligible compared to the distance of the lightning from them.

The tricky part would be figuring out how far the lightning is from them based just on looking so you can time it with the thunder.
 
If the difference in time is negligible then wouldn't the distance from the lightning not matter? Thunder is pretty long, so if the difference isn't too much as long as you pulled the trigger fairly quickly it would work right?
 
If you pulled it right as soon as you heard the thunder (not when you see the lightning) the chances would be pretty good that they would be pretty close together.

But you would want the shot to coincide with the "crack" sound rather than the rumble of thunder.
 
You know you range to the target. If the lightning is further away from the target then you are, you delay the trigger pull by your estimate for the difference x 5 seconds/mile. If the strike is closer to the target than you are then you can't mask the sound of the shot.
 

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