Trajectory of object around the moon as function of time

Click For Summary

Discussion Overview

The discussion revolves around modeling the trajectory of a spacecraft traveling from Earth to the Moon and back, focusing on how to express the trajectory as a function of time, specifically r(t) = (x(t), y(t)). Participants explore numerical solutions, the complexities of the three-body problem, and the historical context of trajectory calculations.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • Henrik seeks to find r(t) = (x(t), y(t)) for a spacecraft's trajectory but struggles with calculating acceleration in the x and y directions.
  • One participant notes that the problem is a three-body problem with no solution in elementary functions.
  • Henrik inquires about the possibility of solving the trajectory numerically or through other convenient methods.
  • Another participant confirms that numerical solutions are viable and contrasts modern computational capabilities with those of the 1960s, mentioning the use of approximations by Apollo engineers.
  • Henrik expresses interest in implementing numerical solutions using Mathcad and seeks guidance on formulating the necessary equations.
  • A participant warns about the complexities introduced by lunar mascons, which affect gravitational modeling and can lead to significant positioning errors.
  • Henrik considers simplifying the model by treating the Moon as a uniform sphere despite the complexities involved.
  • Another participant shares an anecdote about the unpredictable orbit of the PFS-2 satellite, highlighting the real-world implications of gravitational irregularities.

Areas of Agreement / Disagreement

Participants generally agree that numerical methods can be used to solve the trajectory problem, but there is no consensus on the best approach or the implications of lunar mascons on the calculations.

Contextual Notes

Participants acknowledge the limitations of modeling the Moon's gravity as uniform due to the presence of mascons, which complicate accurate trajectory predictions.

Henriklm
Messages
7
Reaction score
0
Hello :-)

I'am trying to figure out how to describe a trajectory of an object as a function of time. The object is a spacecraft and it sets of from Earth, travels around the moon, and then heads back to Earth.

http://courses.ncssm.edu/math/NCSSM%20Student%20Materials/InvestigationsTrimester%203/Moon.pdf

I found a solution to this in this pdf (p. 5-6), but I have some questions.

I want to find r(t)= ( x(t) y(t) ). This pdf points me in the right direction (i think), but I how can I find the acceleration in the x and y directions? I´ve tried different things, but I always end up a very frustrating loop, where everything is dependent of each other.

I´ve also look at Keple's laws, but i can't find a solution where i get r(t)= ( x(t) y(t) ). Instead I get r("angle") = ( x("angle") y("angle") ).

Thank you :-D

Henrik
 
Astronomy news on Phys.org
This is a three body problem and it is does not involve one of the five Lagrange points. There is no solution in the elementary functions.
 
Thanks for the answer :-)

Hmm okay, I've read that somewhere before, just didn't understand what it meant.

Can it be solved numerically? Or is there another convenient way to descripe the trajectory?
 
Yes, it can be solved numerically. If you want an accurate answer that is the way to go.But not so much back in the 1960s. Computers then were downright pathetic by modern standards. The CPU in a smart phone is about twice as powerful as top-of-the-line 1960s era mainframe, and that computer was housed in a huge special purpose room about the size of a high school gymnasium. The Apollo engineers employed a variety of approximations to arrive at answers that were close enough. Google the term "patched conic".
 
Nice! :D Must have been quite a task for NASA then.

How can I get a computer to solve it numerically? I can calculate the acceleration in the x and y direction at a given position, an then calculate the new velocity and position, and then start over, but I need to define an equation to do this in a computer, right? How would these equations look like?

I'm using Mathcad 2001i Professional.
 
Last edited:
One gotcha if you were planning close approach: Moon & Mars have mascons, which mean that the local gravity field is *lumpy* and cannot be modeled as a uniform sphere or spheroid beyond first approximation. IIRC, Apollo circum-lunar orbits were subject to several scary seconds of 'jitter' on each pass, amounting to many kilometres of positioning error and much hair-tearing, until NASA devised corrections...

http://en.wikipedia.org/wiki/Mass_concentration_(astronomy)
 
Last edited by a moderator:
Thank you, i didn't know that.

But I think i'll just calculate it as uniform sphere, just to keep it simple ;-)
 
An interesting article on lunar mascons: http://science.nasa.gov/science-news/science-at-nasa/2006/06nov_loworbit/
Instead, something bizarre happened.

The orbit of PFS-2 rapidly changed shape and distance from the Moon. In 2-1/2 weeks the satellite was swooping to within a hair-raising 6 miles (10 km) of the lunar surface at closest approach. As the orbit kept changing, PFS-2 backed off again, until it seemed to be a safe 30 miles away. But not for long: inexorably, the subsatellite's orbit carried it back toward the Moon. And on May 29, 1972—only 35 days and 425 orbits after its release—PFS-2 crashed.​
 

Similar threads

  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 33 ·
2
Replies
33
Views
5K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 30 ·
2
Replies
30
Views
4K
  • · Replies 56 ·
2
Replies
56
Views
7K
Replies
2
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 6 ·
Replies
6
Views
2K