Trying to calculate vertical wheel travel after hitting a bump

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SUMMARY

This discussion focuses on analyzing vertical wheel travel in a double wishbone suspension system, specifically in relation to camber change when a wheel hits a bump. The user seeks clarification on whether to use the bottom or top ball joint as a reference point for measuring vertical travel. The conversation highlights the complexities introduced when wishbones are of unequal lengths and angles, resulting in an arc motion of the hub and wheel rather than a straight up/down movement. Additionally, the impact of mounting wishbones at different angles while maintaining equal lengths is questioned.

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  • Understanding of double wishbone suspension systems
  • Familiarity with camber change and its effects on tire contact patch
  • Proficiency in using Excel for modeling mechanical behaviors
  • Knowledge of bump steer and suspension geometry
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Motorsport engineering students, automotive suspension designers, and vehicle dynamics analysts seeking to deepen their understanding of suspension systems and their effects on vehicle performance.

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Hi everyone,

I'm studying Motorsport Engineering and am trying to do an in depth analysis of a vehicle double wishbone suspension system. I have been using Excel to model the behaviour of certain aspects, and I am currently trying to analyse the effect of a wheel hitting a bump and it's affect on camber change.

What I'm wondering is what reference point for the vertical wheel travel do you use? Is it the bottom ball joint in relation to the ground or the top ball joint? Obviously, this would be the same if the wishbones were of equal lengths and equal angles to the chassis, but what happens if they are not? This would mean that the hub and wheel would now be traveling in an arc and not straight up/down, making the ratio of travel between top and bottom different. It is this which is ultimately confusing me!

One last question...if I were to use wishbones of equal length, mounted at different angles to each other, how would this affect the motion of the wheel?

I hope I have made sense! Any suggestions would be much appreciated!

Thanks!
 
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Welcome to the forum
i suggest you look at post on this mech eng forum
race car suspension class Jul22-09, 12:03 PM
tells about checking for Bump Steer and you arte correct..it is all about tire contact patch and camber change..get back to me ifin you got any questions

rm
 
ace-card said:
Hi everyone,

I'm studying Motorsport Engineering and am trying to do an in depth analysis of a vehicle double wishbone suspension system. I have been using Excel to model the behaviour of certain aspects, and I am currently trying to analyse the effect of a wheel hitting a bump and it's affect on camber change.

What I'm wondering is what reference point for the vertical wheel travel do you use? Is it the bottom ball joint in relation to the ground or the top ball joint? Obviously, this would be the same if the wishbones were of equal lengths and equal angles to the chassis, but what happens if they are not? This would mean that the hub and wheel would now be traveling in an arc and not straight up/down, making the ratio of travel between top and bottom different. It is this which is ultimately confusing me!

One last question...if I were to use wishbones of equal length, mounted at different angles to each other, how would this affect the motion of the wheel?

I hope I have made sense! Any suggestions would be much appreciated!

Thanks!

Here is a link to Ranger Mike's thread:

https://www.physicsforums.com/showthread.php?t=326355

.
 

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