Understanding 3D Rotation Transformations

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SUMMARY

This discussion focuses on the principles of 3D rotation transformations, specifically how trigonometric conventions from 2D translate into three dimensions. The positive x-axis, y-axis, and z-axis have specific orientations, and the discussion raises questions about the consistency of these conventions when axes are repositioned. The user aims to apply this understanding to create matrix transformations for controlling the orientation of 3D shapes, highlighting the importance of correctly determining rotation signs. The reference to the Wikipedia article on rotation matrices provides foundational knowledge for constructing these transformations.

PREREQUISITES
  • Understanding of Cartesian coordinate systems
  • Familiarity with trigonometric functions and their applications in geometry
  • Knowledge of matrix operations, specifically 3x3 rotation matrices
  • Basic concepts of 3D graphics and transformations
NEXT STEPS
  • Study the properties of 3D rotation matrices in detail
  • Learn about Euler angles and their application in 3D rotations
  • Explore quaternion mathematics for representing 3D orientations
  • Investigate the implications of axis transformations on rotation conventions
USEFUL FOR

This discussion is beneficial for students and professionals in physics, computer graphics, and engineering who are working with 3D transformations and seeking to deepen their understanding of rotation conventions and matrix applications.

student6587
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Hello,

First time posting to Physics Forums.

I have been thinking about rotation transformations and am a bit confused on how trig works in 3D.

In 2D, convention says the positive x-axis points to the right, the positive y-axis points upward, and positive angles are measured from the positive x-axis in a counter-clockwise fashion. Proper insertion of a third dimension has the positive z-axis pointing toward the viewer.

How do these rules translate to other perspectives of the 3 cartesian axes? For example, if the positive x-axis points to the left, the positive z axis points up, and the positive y-axis points toward the viewer. Is positive rotation still counter-clockwise? What axis is this angle measured from?

I suspect that the convention is arbitrary but there must be some criteria for consistency. A little bit of context: ultimately, I want to use this knowledge to construct matrix transformations to control the orientation of a simple 3D shape. When I try to work these out by hand, I keep getting the signs wrong.

Thanks!
 
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