Understanding Complex & Imaginary Numbers

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Discussion Overview

The discussion revolves around the properties and definitions of complex numbers and quaternions, particularly focusing on the multiplication rules and the implications of these rules in different mathematical contexts. Participants explore the distinctions between complex numbers and quaternions, as well as the nature of their multiplication.

Discussion Character

  • Debate/contested
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant questions the validity of the statement i*j*k=-1, suggesting it implies -1*sqrt(-1)=-1, which raises confusion regarding the multiplication of k.
  • Another participant clarifies that the statements in question pertain to quaternions, not complex numbers, emphasizing that i, j, and k are distinct entities.
  • A participant points out that the multiplication rules ij=-ji=k are postulates of quaternions, indicating non-commutativity in quaternion multiplication.
  • One contributor mentions that mathematicians create various number systems, including quaternions, which serve specific purposes, such as describing rotations in three-dimensional space.
  • Another participant suggests that straightforward attempts to rationalize quaternion rules may be misguided due to their unique conditions.
  • Discussion includes analogies, such as comparing quaternion multiplication to modular addition, to illustrate the non-standard nature of quaternion operations.
  • Some participants propose visualizing quaternions as comprising a scalar real part and a vector imaginary part, which aids in understanding their operations.
  • There is mention of the quaternion exponential and its relation to rotations, drawing parallels to complex numbers and their properties.

Areas of Agreement / Disagreement

Participants express disagreement regarding the interpretation of the multiplication rules for complex numbers and quaternions. While some clarify that the statements relate to quaternions, others remain uncertain about the implications of these rules and their applications.

Contextual Notes

Participants highlight the limitations of applying complex number rules to quaternions, noting that quaternions operate under different algebraic structures and properties, which may not align with conventional understandings of complex numbers.

Adder_Noir
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Hi,

Just reading through a good physics book about games and came across some stuff on complex numbers. The book states that the following statements are true.

i*j*k=-1

I have a problem with this one. Surely doesn't this mean the same as:

-1*sqrt(-1)=-1

or

-k=-1

How is minus one mulitplied by k equal to minus one when k is the square root of minus one?

It also states that:

ij=-ji=k

Which again I don't agree with. Surely i*j=-1 not k? Also why is the order important when they are all supposed to hold the same scalar value?

I should point out that this is for use with Quaternions but this part of the book makes no reference to that it's just describing complex numbers. Am I going mad or am I correct in my assumptions that these statements aren't true?

Many thanks :wink:
 
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These are quarternions, and there's no getting around that. Those are the rules that define quarternions.

I should point out that this is for use with Quaternions but this part of the book makes no reference to that it's just describing complex numbers

That sentence would seem to back that up (unless you meant to put some punctuation to make 'it's just describing complex numbers' stand alone).
 
Adder_Noir said:
Hi,

Just reading through a good physics book about games and came across some stuff on complex numbers. The book states that the following statements are true.

i*j*k=-1

I have a problem with this one. Surely doesn't this mean the same as:

-1*sqrt(-1)=-1

or

-k=-1

How is minus one mulitplied by k equal to minus one when k is the square root of minus one?

It also states that:

ij=-ji=k

Which again I don't agree with. Surely i*j=-1 not k? Also why is the order important when they are all supposed to hold the same scalar value?

I should point out that this is for use with Quaternions but this part of the book makes no reference to that it's just describing complex numbers. Am I going mad or am I correct in my assumptions that these statements aren't true?

Many thanks :wink:
Then how does the book define j and k at this point?
 
Adder_Noir said:
Hi,

Just reading through a good physics book about games and came across some stuff on complex numbers. The book states that the following statements are true.

i*j*k=-1
These aren't complex numbers. They are, as Matt has noted (and as you noted later in your OP) part of the definition of the quaternions. The unit quaternions i, j, and k are three distinct things. As an analogy, think of the unit vectors in Euclidean three space. The unit vectors i, j, and k are three distinct things.

How is minus one mulitplied by k equal to minus one when k is the square root of minus one?
-1 has many roots in the quaternions. An infinite number of roots, in fact. So it is best to stop thinking of quaternions as complex numbers. They are a different beast.

It also states that:

ij=-ji=k
This is another part of the definition of the quaternions. It is a postulate of the quaternions. You can't argue with postulates. This postulate right away indicates that quaternion multiplication is not commutative. Writing ijk = -1 without parentheses implies that quaternion multiplication is associative, which it is.

Mathematicians are not bound by the real world. They can (and do) make up many different number systems that are different from the integers, rationals, reals, and complex numbers with which you are familiar. The quaternions are but one example of a somewhat esoteric number system.

Some of the number systems devised by mathematicians are quite useful. The quaternions are one of those. They were developed before and motivated the development of vectors. Maxwell's equation were written in quaternion form before they were written in vector form. The unit vectors i, j, and k are labeled as such precisely because of the unit quaternions are called i, j, and k. Quaternions fell by the wayside for some time after the development of the 3-vector dot and cross product, but have made quite a comeback as of late because they are extremely useful for describing rotations in 3-space.
 
That's lovely, thanks. So I see that this is a special thing and such straightforward attempts at rationalising its rules and statements is folly as they obey special conditions which have to be set to make the concept work in the first place.

I think from what you guys are saying (I'm having a little trouble following all of it) it is best to see i, j and k as three kind of vectors which simply cannot be multiplied and added together in a scalar way.
 
Well, you seem to have the idea. Another good example is modular addition (I think I'm using that term correctly.) For example, 10pm + 4hours = 2am. Obviously that disobeys the rules of addition, but it is how we have defined the system that makes it work.
 
Adder_Noir said:
That's lovely, thanks. So I see that this is a special thing and such straightforward attempts at rationalising its rules and statements is folly as they obey special conditions which have to be set to make the concept work in the first place.
You are trying to apply the rules that describe the complex numbers to something else. If quaternions vex you, try octonions, or sedenions, or ... The reals are an algebra. The complex numbers, quaternions, octonions, etc are algebras over [itex]\mathcal R^2[/itex], [itex]\mathcal R^4[/itex], [itex]\mathcal R^8[/itex], etc. Think of the quaternions and other algebras over [itex]\mathcal R^{2^n}[/itex] as extensions of the complex numbers.

I think from what you guys are saying (I'm having a little trouble following all of it) it is best to see i, j and k as three kind of vectors which simply cannot be multiplied and added together in a scalar way.
You can visualize quaternions this way. Thinking of them as comprising a scalar real part and a 3-vector imaginary part works. Let [itex]Q_1[/itex] and [itex]Q_2[/itex] be quaternions. Writing them in the form

[tex]Q_1 = (q_{1s}\, , \; \mathbf q_{1v})[/tex]
[tex]Q_2 = (q_{2s}\, , \; \mathbf q_{2v})[/tex]

Quaternion addition is simple:

[tex]Q_1 + Q_2 = (q_{1s}+q_{2s}\, , \; \mathbf q_{1v}+\mathbf q_{2v})[/tex]

Quaternion multiplication can be written using the vector dot and cross products:

[tex]Q_1 \cdot Q_2 =<br /> (q_{1s}q_{2s} - \mathbf q_{1v}\cdot\mathbf q_{2v} \, , \;<br /> q_{1s}\mathbf q_{2v}+q_{2s}\mathbf q_{1v} + \mathbf q_{1v}\times\mathbf q_{2v})[/tex]

This was done historically in the reverse manner. Quaternion multiplication was defined first. The 3-vector dot product and cross product were initially defined based on quaternion multiplication.

There are even things like the quaternion exponential. Back to complex numbers: The complex exponential of a pure imaginary number is a unit complex number and is related to rotations in two-space via Euler's equation. Back to quaternions: The quaternion exponential of a pure imaginary quaternion is a unit quaternion and is similarly related to rotations in three-space.
 
The complex numbers, and quarternions are algebras over R, not R^n (unless you make n=1).

The octonions are not an algebra, as they are not associative, although that is a strict interpretation of the term algebra, I admit. For the OP an algebra is just a vector space over a field with an associative product.
 
rotations

Adder_Noir said:
0I think from what you guys are saying (I'm having a little trouble following all of it) it is best to see i, j and k as three kind of vectors which simply cannot be multiplied and added together in a scalar way.

Hi Adder_Noir! :smile:

Think of i, j and k as three perpendicular 180º rotations, and 1 + θi as being a rotation through an angle 2θ, for very small θ. :smile:
 
  • #10


tiny-tim said:
Hi Adder_Noir! :smile:

Think of i, j and k as three perpendicular 180º rotations, and 1 + θi as being a rotation through an angle 2θ, for very small θ. :smile:

No need for small angle approximations with quaternions! Let

[tex]Q = (\cos \frac{\theta}2\,,\, \sin \frac{\theta}2 \hat{\mathbf u})[/tex]

The quaternion product

[tex](0\,,\,\mathbf x') = Q\cdot (0\,,\,\mathbf x)\cdot Q^{\ast}[/tex]

represents the rotation of a vector [itex]\mathbf x[/itex] about the rotation axis [itex]\hat{\mathbf u}[/tex] by an angle [itex]\theta[/itex], <i>large or small</i>.[/itex]
 
  • #11
keeping it simple …

D H said:
No need for small angle approximations with quaternions!

Yes there is …

:biggrin: he's an Adder, not a Multiplier! :biggrin:
 
  • #12
There is a place for small angle approximations in quaternions, but no need for them. My expression in post #10 is completely general because the unit quaternions are a http://en.wikipedia.org/wiki/Charts_on_SO%283%29" .
 
Last edited by a moderator:
  • #13
Wow some great stuff there. I'l have to work through it all when I've had my tea. Many thanks to all who posted :wink:
 
  • #14
"I should point out that this is for use with Quaternions but this part of the book makes no reference to that it's just describing complex numbers."

Somtimes quaternions are called hyper-complex numbers.
 
  • #15
Thanks pal :wink:
 

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