Understanding Kinematics for Inertial to Body Conversion

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SUMMARY

This discussion focuses on the conversion of inertial coordinates to body coordinates in the context of kinematics for an inertial navigation system (INS) simulation using Simulink. The key elements include the initial position, velocity, Earth-Centered Inertial (ECI) to Body Quaternion, and the need to derive rotational rates and linear accelerations. The conversation highlights the importance of understanding quaternion rotations and the necessity of working in inertial coordinates to leverage conservation laws and avoid fictitious forces.

PREREQUISITES
  • Understanding of quaternion rotations in kinematics
  • Familiarity with inertial navigation systems (INS)
  • Basic knowledge of linear algebra
  • Experience with Simulink for modeling
NEXT STEPS
  • Study quaternion mathematics and its application in kinematics
  • Learn about inertial navigation system algorithms and their implementation
  • Research the integration of body accelerations to derive inertial position and orientation
  • Explore Simulink modeling techniques specific to kinematic simulations
USEFUL FOR

Engineers and developers working on inertial navigation systems, particularly those involved in modeling and simulation using Simulink, as well as students and professionals seeking to deepen their understanding of kinematics and quaternion mathematics.

Pikapi
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Hey Everyone,

I basically need a crash course on kinematics as I am trying to model this in simulink. I am given an intial set of position, velocity, ECI to Body Quaternion and suppose to convert into rotational rate and linear acceleration. Can anyone explain what i need to do? I tried looking it up but honestly the equations are above me. It seems that I am also suppose to convert from inertial to body but i am not sure why and how i am suppose to do this. I'm an EE and not mechanical so please bear with me, it's been a while since i worked with this.
 
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I guess I should also explain that this is to simulate an inertial navigation system.
 
If you don't understand how quaternion rotations work, you have two options. Either learn linear algebra, which will take a while, or find someone else to do the work for you. There is no shortcut for this problem.
 
Actually i do know how to work with linear algebra, but I'm confused on what steps I need to take. For example, when given an initial position and velocity, do we need to first transform them into inertial coordinates and why do we need them in inertial coordinates?
 
It's always easier to work with these things in inertial coordinate system. For one thing, you have conservation laws on your side. For another, no fictitious forces.

So what exactly do you have, in terms of running variables, and what exactly are you trying to do? Usually, INS gives you body accelerations and you integrate these to inertial position and orientation. Is that what you are trying to do, or are you trying to solve the reverse problem? Given coordinates/orientation try to simulate what INS is going to measure?
 

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