I'm looking for a method to rotate a 3D vector, and place it at an arbitary 3D point (x,y,z) without changing the vectors magnitude. I have briefly investigated eulers angles (mainly through wikipedia links etc), but don't fully understand the process yet.(adsbygoogle = window.adsbygoogle || []).push({});

As an example, given the vector : (3.6,1.6,0)

How could i rotate this by 45degrees on X axis.

Then again by 45degrees on the Y axis, as a seperate rotation.

I would then like to visualise this vector at point (1,1,1), on a 3D plot i have created.(not sure if this effects anything...)

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# Vector rotation (possibly Euler angles)

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