We colonize an Earth-like planet with 2 million people....

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The discussion centers on the challenges of rebuilding technology and industries on a new world, particularly in the context of a game concept. Key difficulties include the production of high-tech electronics and essential medical equipment, which require advanced factories and resources that may not be readily available. The conversation also touches on the need for a gradual colonization process, emphasizing the importance of bringing necessary tools and small factories. Additionally, the game aims to incorporate realistic market dynamics, political structures, and faction interactions, highlighting the complexity of managing resources and societal development in an alien environment. Overall, the focus is on creating a compelling narrative and gameplay experience that reflects the intricacies of establishing a new civilization.
  • #31
Honestly if you do this, this year there are like nine 4x games coming out with a sci fi theme. So if you want to stick out with a low budget, you really got to come up with something fresh that works. Same old thing is not going to cut it. Paradoxically that means having a team :) which is expensive. I am afraid by the time I could possibly finish something like this, the space theme is completely worn out. With like 20 types of different 4x games.

So do NOT make it one of plenty of 4x.
1) no explore - you know mostly planet from start, just some natural resources are not known
2) no exterminate - no normal combat between civilized states
3) instead plenty of using economic power, mass media, sabotage, etc.
4) make internal politics a minor nightmare, with hyperactive masses and local politicians disregarding bigger picture
 

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