What is Polymorphism and How Does it Work in Object-Oriented Programming?

  • Thread starter Thread starter Punkyc7
  • Start date Start date
Click For Summary
SUMMARY

Polymorphism in Object-Oriented Programming (OOP) allows objects of different classes to be accessed through a common interface, enabling method calls without needing to know the specific class type. This concept is exemplified by the ability to call the method MakeSound() on an Animal reference, regardless of whether it is a Cat or a Dog. Polymorphism is distinct from inheritance, as it focuses on the interface rather than the class hierarchy. Understanding polymorphism is essential for writing flexible and maintainable code in OOP.

PREREQUISITES
  • Understanding of Object-Oriented Programming principles
  • Familiarity with abstract classes and interfaces
  • Basic knowledge of method overriding in programming languages like Java or C#
  • Concept of class hierarchies and object references
NEXT STEPS
  • Study the implementation of interfaces in Java and C#
  • Learn about method overriding and its role in polymorphism
  • Explore design patterns that utilize polymorphism, such as Strategy and Factory patterns
  • Practice coding examples that demonstrate polymorphism in various programming languages
USEFUL FOR

Software developers, particularly those working with Object-Oriented Programming, educators teaching programming concepts, and anyone looking to enhance their understanding of flexible code design through polymorphism.

Punkyc7
Messages
415
Reaction score
0
I am confused to what a polymorphism is. I thought that it was when a class implements an abstract class but after reading things on the web I am not sure if that is right. It seems like everyplace defines it slightly differently. So my question is am I thinking about it right or is there another definition that is the agreed upon definition?
 
Physics news on Phys.org
In its basis, polymorphism means that you can access classes that implement the same interface through that interface, without knowing which class it is. Or, put simply, where the outside of the classes looks the same - and you can use that without having to know exactly which class it is.

For example, consider often-used example of a zoo. "Before" OO, we would write things like
Code:
Animal frisk = new Cat();

// ...

if (frisk is Cat)
{
  frisk.Meow();
}
else if (frisk is Dog)
{
  frisk.Bark();
}
... // and so on

Polymorphism allows us to write
Code:
Animal frisk = new Cat();

// ...

frisk.MakeSound();

where MakeSound() is in the public interface (for example, it is defined in the abstract class Animal) and each animal knows which sound it makes, so the correct method will get called automatically.

Note that polymorphism is not the same as inheritance - although they are closely related. For example, I wouldn't say that my Ford Fiesta and your Mercedes E90 have a common base class necessarily, yet we would both know how to drive each others car because the "public interface" (position of the accelerator and brakes, etc.) are the same.
 
Last edited:

Similar threads

  • · Replies 17 ·
Replies
17
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 4 ·
Replies
4
Views
1K
  • · Replies 10 ·
Replies
10
Views
2K
Replies
38
Views
5K
  • · Replies 32 ·
2
Replies
32
Views
8K
  • · Replies 2 ·
Replies
2
Views
7K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 41 ·
2
Replies
41
Views
5K