What is the Best Book to Learn the Application of Math in 3D Graphics?

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SUMMARY

The discussion centers on finding a suitable book for learning the application of mathematics, specifically Integration and Differentiation, in 3D graphics. Users recommend focusing on calculus, particularly Vector Calculus, as a foundational topic for understanding physics and animation in game development. It is emphasized that a solid grasp of basic calculus concepts is essential before progressing to Vector Calculus. Resources that cover these mathematical principles are crucial for anyone looking to enhance their skills in 3D graphics.

PREREQUISITES
  • Basic Calculus concepts
  • Vector Calculus
  • Understanding of physics in animation
  • Familiarity with 3D graphics principles
NEXT STEPS
  • Research books on basic Calculus
  • Study Vector Calculus applications in 3D graphics
  • Explore resources on physics for game development
  • Learn about mathematical modeling in animation
USEFUL FOR

Game developers, students of computer graphics, and anyone interested in applying mathematical concepts to 3D graphics and animation.

sarah2529
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Anyone here can recommend me a book that teaches on how to use mathematics like Integration, and Differentiation? I found one but it just use Linear Algebra which is so common in most books. Gamedev.net's users said that it is use in physics and animation, how can I do that? I don't get how it is done.

Can anyone give me some ideas?
 
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What you want is a book on calculus, of which there are a great many.
 
Vector Calculus is it for the basic start in 3D graphics with Calculus?
 
There is quite a lot of calculus that comes before vector calculus, so I would suggest starting there first.
 
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