What is the Mystery Number Sequence?

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The discussion revolves around solving a number sequence problem where the product of the first two digits equals 4 and the product of the third and fourth digits equals 70. Participants suggest using both arithmetic and geometric series to derive solutions, with a focus on expressing one variable in terms of another through quadratic equations. The conversation highlights the complexity of the problem, noting that it can yield multiple solutions, specifically a fourth-order polynomial. There is a debate on the choice of series, with geometric series being recommended for a simpler solution. Ultimately, the problem can be solved using numerical methods after deriving the necessary equations.
devanlevin
in a sequence, it is known that the multiplication of the 1st and second digits gives an answer or 4, the multiplication of the 3rd and 4th gives 70

A1*A2=A1*(A1+d)=4
A3*A4=(A1+2d)(A1+3d)=70

A1^2+A1d=4

A1^2+3A1d+2A1d+6d^2=70
A1^2+5A1d+6d^2=70

A1^2=4-A1d

4-A1d+5A1d+6d^2=70
4A1d+6d^2=66
3d^2+2A1d=33

from here i don't know what to do,
 
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"from here i don't know what to do"

Solve it as a quadratic to get a solution in the form of d as a function of A1. BTW this means there is not just one solution but a whole family of them.

BTW. Is there any particular reason that you chose to use an arithmetic series? It's dead easy if you choose to use a geometric series.
 
how do i do that?
 
uart said:
"from here i don't know what to do"

Solve it as a quadratic to get a solution in the form of d as a function of A1. BTW this means there is not just one solution but a whole family of them.

Incorrect.

You have two equations in two unkwowns; you may reduce the system to one unknown being the solution of a fourth-order polynomial, yielding 4 solutions to the problem.
 
devanlevin said:
how do i do that?

Do what, solve the quadratic or use a geometric series instead of an arithmetic series?

To finish your current solution solve your last equation (3d^2+2A1d-33=0) using the quadratic formula to express d in terms of A1. Then continue (as arildno corrected me) and subtitute that back into the other equation (A1^2=4-A1d) to get an equation in terms of A1 alone. Solve this equation by re-arranging to get the sqare-root term on one side and all other terms on the other side of the equals. Now square both sides to get a 4th order polynomal which may require numerical methods to solve.

Alternatively if there is no particular reason for using an arithmetic series instead of a gemetric series then just use the sequence a, ar, ar^2, ar^3 etc which makes the problem trivial to solve. (you get r^4 = 70/4 with very little effort).

BTW. You still haven't told me why you feel that you should use an arithmetic series?
 
Last edited:
As it happens, you'll get "lucky", in that the resulting fourth-order polynomial is really a second-order polynomial in the variable A^2. That can be readily solved, and if you are really good, your solutions will agree with mine:
A_{1}^{(1)}=1,d^{(1)}=3
A_{1}^{(2)}=-1,d^{(2)}=-3
A_{1}^{(3)}=4\sqrt{3},d^{(3)}=-\frac{11}{\sqrt{3}}
A_{1}^{(4)}=-4\sqrt{3},d^{(4)}=\frac{11}{\sqrt{3}}
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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