What Makes Building Computer Games an Intricate Art?

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Discussion Overview

The discussion explores the intricacies of building computer games, examining the artistic elements involved in game design, the emotional impact of games, and personal experiences with various titles. Participants reflect on the significance of sound, graphics, and gameplay mechanics, as well as the role of marketing in a game's popularity.

Discussion Character

  • Exploratory
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants express admiration for the intricate design of games like Ragnarok and Angry Birds, noting the skill involved in creating captivating experiences.
  • Others emphasize that the emotional aspect of games is crucial, arguing that playing without sound diminishes the experience significantly.
  • One participant shares a nostalgic view on the music of old games, contrasting personal enjoyment with critical reviews that suggest those games have aged poorly.
  • Another participant discusses the importance of the overall game experience, including interface design and the rewarding elements that contribute to player engagement.
  • Some participants argue that the best games are not necessarily the most visually appealing, highlighting fun gameplay as a key factor in their long-term enjoyment.
  • A participant raises skepticism about the popularity of certain games, suggesting that marketing plays a significant role in their success, particularly in the case of Angry Birds.
  • Personal anecdotes about favorite games, such as SimCity 2000 and Super Bomber Man, illustrate diverse preferences and experiences within the gaming community.

Areas of Agreement / Disagreement

Participants express a range of opinions on what makes a game great, with no clear consensus on specific elements or titles. Some agree on the importance of emotional engagement, while others challenge the notion that graphics or marketing are the primary drivers of a game's success.

Contextual Notes

Participants reference various games and personal experiences, indicating that preferences are subjective and influenced by individual memories and contexts. The discussion includes differing views on the impact of marketing and nostalgia on game popularity.

Who May Find This Useful

This discussion may be of interest to game designers, gamers reflecting on their experiences, and those curious about the artistic and emotional dimensions of video games.

torini
For almost quite a time I observe that those computer games are remarkably woven carefully to entice gamers. From designing the webpage up to the building up the characters of the games. One of the games I like most is Ragnarok and Angry birds. With the latter I like the way how the game was foretold from the beginning up to how the game was played by the character of the birds and the pigs. Wow! it really amazed me how this genius makes this eye catching games. Really building computer games takes skills and a very big brainy head to make such captivating games.
 
Computer science news on Phys.org
I'm still trying to figure out how that chicken was able to beat me at tic-tac-toe.
 
Making great games is an artform, just like making great movies or music. You need someone who knows how to convey feelings to people, the feeling of a game is the most important aspect. Try for example to play a game without sound, it will suck, it is the same game but you just lost a lot of the feeling.
 
I like the music of lord of the rings the snes game. The music will stay with me until my death because I enjoyed the whole experience so much. Its funny but I've had such a good time playing old school video game and my opinion on those is atually incorrect. I came to that conclusion when professional reviewers that i respected reviewed old games like the old simpson arcade game and link on the nes. the reviewers said those games aged terribly. I've had so many fond memories of old games my mind refuses to believe they're terrible.
 
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I agree its the game as a whole. It's all the little things that's bundled into a masterpeice that makes a game great. The simple and smooth interface. The rewarding coins and achievments and trophies, lullaby repetitive dreamy music. Games are an easy escape from reality. Maybe it's a flaw in us that allows us to get addicted to them. maybe there Over-glorified slot machines but man they are fun.
 
Ragnarok

I don't know what is it about that game, I play it for years :biggrin:
 
I find that the best games are often not the prettiest games. I'm all for great graphics and flashy stuff, but the games that I go back to year after year are just plain fun. My favourites these days are Red Alert 2 which is about the best example of a action oriented real-time strategy game with an absolute minimum of micro-management and big emphasis on quickly building a small army and having at your opponent. I've been playing it for about 12 years! My other favourite game is Day Of Defeat, a team-based WWII game that was built as a mod for Half-Life (and then again for Half-Life 2). It looks like a thousand other games (most obviously Counter-Strike), but there is just something about it that beats them all. It's fast and tactical and you really have to work as a cohesive team to win the round.

Oh, and my favourite game of ALL TIME is Super Bomber Man which is kind of a variation on Pacman, with 4 players and it's absolutely the most fun ever with 4 people in the same room on a console!
 
Klockan3 said:
Making great games is an artform, just like making great movies or music. You need someone who knows how to convey feelings to people, the feeling of a game is the most important aspect. Try for example to play a game without sound, it will suck, it is the same game but you just lost a lot of the feeling.

I thought Zork was pretty awesome.
 
I like nethack, minecraft, klondike and Earth 2150, angry birds and ragnarok never really appealed to me

tbh I think it's more marketing and making people think that everyone else likes it that makes them so popular since, for angry birds at least, there have been 100+ flash games identical to it (up to a sprite swap) on newgrounds which, without any marketing, never became viral.
 
  • #10
On the Commodore 64, a game to play with friends (and beer) was Full Combat Jeopardy! It wasn't actually designed to involve full combat, but beer and no delay timer and beer virtually always wound up with the game ending in full combat (and being soaked in beer).

On a PC, best game I've played was SimCity 2000. Every game I start out as a Tea Party Republican and wind up a tax and spend and borrow liberal. I just can't help it. You can build so much more stuff when your government has money.
 
  • #11
genericusrnme said:
I like nethack, minecraft, klondike and Earth 2150, angry birds and ragnarok never really appealed to me

Not a Netback fan, myself; I prefer ADOM (and Dwarf Fortress, of course).
PF needs an official roguelike thread.
 

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