- #1
ScrollPortals
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What's so special about higher dimensions? I did some youtube research and didn't find a lot of information. All I found is that beyond 5 dimensions all dimensions have only 3 platonic solids.
I've got this simulation I'm working on. I don't want to go into detail for obvious reasons but so far it's basically built on some ideas about physics, quantum physics, chemistry, black holes & meditation. Nothing is to scale. It's all just a fun little place. It just "works" somehow.
What I wanted to get help with was objects in higher dimensions.
Can you give me a metaphor to describe higher dimensions and their rotations of axis? and their independent axes?
I've been thinking about these axes a lot! Is there a plane between two axes as they rotate? can there be? Is there some association between the axes that is a sort of "virtual plane" just like axes are virtual for rotation.
If so, I imagine this can be applied to spaces against the virtual planes. But I can't figure out how many planes would be involved for a higher virtual 3d space axis arrangement.
I'm looking for creative rules about their axis for these higher dimension objects to follow.
I've got this simulation I'm working on. I don't want to go into detail for obvious reasons but so far it's basically built on some ideas about physics, quantum physics, chemistry, black holes & meditation. Nothing is to scale. It's all just a fun little place. It just "works" somehow.
What I wanted to get help with was objects in higher dimensions.
Can you give me a metaphor to describe higher dimensions and their rotations of axis? and their independent axes?
I've been thinking about these axes a lot! Is there a plane between two axes as they rotate? can there be? Is there some association between the axes that is a sort of "virtual plane" just like axes are virtual for rotation.
If so, I imagine this can be applied to spaces against the virtual planes. But I can't figure out how many planes would be involved for a higher virtual 3d space axis arrangement.
I'm looking for creative rules about their axis for these higher dimension objects to follow.