Why is Far Cry 3 running with such low FPS?

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SUMMARY

Far Cry 3 is experiencing significant performance issues, with users reporting frame rates as low as 10-15 FPS even on high-end systems, such as a $3,000 gaming PC equipped with Dual SLI GTX 680 graphics cards. Despite lowering graphics settings, the game remains jittery and barely playable. Discussions indicate that the problem may stem from poor programming and issues related to dual GPU setups, including micro-stuttering and core parking. Users are advised to consider switching to single GPU mode and monitor for potential patches from Ubisoft.

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PC gamers, performance enthusiasts, and anyone troubleshooting frame rate issues in Far Cry 3 or similar titles.

Kutt
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I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.
 
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Kutt said:
I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.

That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.
 
Greg Bernhardt said:
That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.

Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.
 
Kutt said:
Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.

Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.
 
trollcast said:
Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.

Could it be an issue with micro-stuttering?
 
A friend of mine recently pointed out that some games do better if you turn off "core parking" as well. This is a feature built into modern processors that's similar to the HLT instruction, but per-core, which windows uses to save power when a core has no load.

Some games create workloads that confuse the parking algorithm causing it to turn parking off and on repeatedly for a core, resulting in stuttering.
 
This is the worst micro-stuttering and frame skipping problem I have ever experiences in a PC game.

I certainly hope ubisoft is aware of this problem and releases a patch to fix it.
 

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