What would you like to see in a game

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Discussion Overview

The discussion revolves around the features and elements that participants would like to see in a new multiplayer game being developed by a team of programmers and modellers. The focus is on original gameplay, replayability, and user engagement rather than high-end graphics.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant emphasizes the importance of supporting multiple platforms (Linux, Mac, Windows) and providing options for both high-end and lower-end systems.
  • Another participant shares their experience with "GunZ, the Duel," highlighting the game's variety of moves and play modes as key to its appeal, suggesting that original ideas and versatile gameplay are more important than graphics.
  • A different participant mentions the need for good controls, interface, balance, and strategic depth in gameplay.
  • Another contributor suggests incorporating a wide range of tricks, moves, and character abilities to enhance replayability, drawing inspiration from games like "Smash Brothers" and "Team Fortress 2."

Areas of Agreement / Disagreement

Participants express various preferences and ideas for game features, but there is no consensus on specific elements or gameplay mechanics. Multiple competing views on what makes a game engaging remain present.

Contextual Notes

Participants discuss the balance between gameplay mechanics and graphical fidelity, indicating that the latter may not be as crucial for the game's success. There are also references to specific games that may influence the development process.

Who May Find This Useful

Game developers, designers, and enthusiasts interested in multiplayer game mechanics and user engagement strategies may find this discussion relevant.

jk4
I know this isn't a forum your average Gamer would visit, however I think it would be nice to get a wider variety of opinions.

Me and a team of programmers and modellers have gotten together recently and we are very serious about completing a game. It will be extremely difficult to compete with other companies, that's why our plan is to give as much support as possible, meaning Widescreen of course (tripple head, the works!) run natively in linux, mac, windows. Listen to our users for ideas and improvements, and take advantage of higher end systems, as well as allow it to run smoothly on far more inferior PC's. That will put us up a notch...

as for the game, we want it to be original to turn some heads, multiplayer only, because we want to keep this project realistic, mutliplayer is the easiest type of game to make generally. (maybe little single-player, like a training or something). The game needs replayability value above anything else. and we want it to be very original, flexible via scripting for servers ect...

So that being said, we are going around asking what kind of game people would like to see. Right now FPS (First Person Shooter) is the favorite, so if you want to stick with that, what features would you like to see that will make a game shine above the rest.

NOTE: we are going for feel, playability, fun, and not so much graphics and looks. that's for now though, we will see how well it progresses, but may offer separate low quality models textures ect... for lower end PC's.
 
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I've been playing "GunZ, the Duel" for several years now and I still like it (and, it's free). That's not because of the great graphics (they are fine, but they don't compare to the realistic 3D graphics you find in shooters nowadays) but the variety in moves and play modes.
There are several basic moves, like dashing, tumbling slashing a sword, shooting a gun, climbing a wall and running along the wall, but they can be combined in almost endless combinations in which moves are canceled halfway, replaced by another one, etc. (Actually I think this ability to cancel animations was originally a bug, but thousands of people developing cool looking moves is what made the game popular). The higher your level becomes, the more skills you need, which is quite addictive.

Also, the game modes include death match (just shoot anyone you see), team death match (just shoot anyone from the other team), assassination (team who first kills the other teams target wins), quest (play with 3 other people against an army computer controlled characters) and duel (fight 1 on 1).

I guess the main point is: if you have an original idea with a versatile playing style, repetition and graphic quality don't really matter.

Maybe you should check it out and get some ideas :smile:
 
Last edited:
ya strategic depth and lots and lots of tricks, moves, combinations, abilities, etc. many different play style characters so that it never gets old playing them . . I'm kind of thinking of a combination of elements of smash brothers and team fortress 2

the stages and team play can give a lot of good strategy obviously
 

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