That is how I understand curl:
If I have a vane at some point ##(x,y)## of a vector field, then that vane will experience some angular velocities in points 1 ##(x+dx,y)##, 2 ##(x,y+dy)##, 3 ##(x-dx,y)##, 4 ##(x,y-dy)##. Adding those angular velocities gives me the resulting angular speed of...