Velocity addition expressed as gamma

Click For Summary
SUMMARY

The forum discussion focuses on calculating the gamma factor for object A as perceived by object B when both are moving in opposite directions with respective gamma values of x and y. The participants derive the relativistic velocity addition formula, leading to the conclusion that the gamma factor z can be expressed as z = xy + sqrt[(x^2 - 1)(y^2 - 1)]. This formula approximates to 2xy for large values of x and y. The discussion also touches on the use of rapidity and hyperbolic functions to simplify calculations involving gamma factors.

PREREQUISITES
  • Understanding of Lorentz transformations and gamma factors in special relativity.
  • Familiarity with hyperbolic functions, specifically cosh and sinh.
  • Knowledge of the relativistic velocity addition formula.
  • Basic algebraic manipulation skills for rearranging equations.
NEXT STEPS
  • Study the derivation of the relativistic velocity addition formula in detail.
  • Explore the concept of rapidity and its applications in special relativity.
  • Learn about hyperbolic functions and their relationship to Lorentz transformations.
  • Investigate the implications of gamma factors in various relativistic scenarios.
USEFUL FOR

Physicists, students of relativity, and anyone interested in advanced concepts of motion in the context of special relativity.

granpa
Messages
2,268
Reaction score
7
if object A is moving with gamma=x in one direction and
object B is moving with gamma=y in the opposite direction then
what is the gamma factor for object A as it would be calculated by object B?

I know the velocity addition rule for relativity but I can't find anything on the net about velocity expressed as gamma.
 
Physics news on Phys.org
granpa said:
if object A is moving with gamma=x in one direction and
object B is moving with gamma=y in the opposite direction then
what is the gamma factor for object A as it would be calculated by object B?

I know the velocity addition rule for relativity but I can't find anything on the net about velocity expressed as gamma.
Well, we would have

x = sqrt(1 - (vA / c)^2), so rearranging gives

x^2 = 1 - (vA / c)^2

(vA / c)^2 = 1 - x^2

vA / c = sqrt(1 - x^2)

Likewise for y, we would have

vB / c = sqrt(1 - y^2)

and similarly for how B measures A, we would have

vBA / c = sqrt(1 - z^2)

So applying the relativistic velocity addition formula, we get

vBA / c = (vA / c + vB / c) / (1 + (vA / c) (vB / c))

sqrt(1 - z^2) = [sqrt(1 - x^2) + sqrt(1 - y^2)] / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]

1 - z^2 = [(1 - x^2) + 2 sqrt(1 - x^2) sqrt(1 - y^2) + (1 - y^2)] / [1 + 2 sqrt(1 - x^2) sqrt(1 - y^2) + (1 - x^2) (1 - y^2)]

1 - z^2 = [2 - x^2 - y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)] / [2 - x^2 - y^2 + x^2 y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

1 - z^2 = 1 - x^2 y^2 / [2 - x^2 - y^2 + x^2 y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

z^2 = x^2 y^2 / [2 - x^2 - y^2 + 2 sqrt(1 - x^2) sqrt(1 - y^2)]

z^2 = x^2 y^2 / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]^2

z = x y / [1 + sqrt(1 - x^2) sqrt(1 - y^2)]
 
Last edited:
good lord.

well thank you but I think there might be a few errors in there.

http://en.wikipedia.org/wiki/Lorentz_factor
3719b9a4cb1799b1c868fe0c68124e3b.png
 
Last edited:
granpa said:
good lord.

well thank you.
No problem. I do try to be detailed. :smile:
 
Oops, you're right, I used the inverse of gamma, sorry. I so used to thinking of time dilation and length contraction as sqrt(1 - (v/c)^2) rather than the inverse of gamma. Okay, so we would need to use the inverse for x, y, and z from what I had before, giving

1 / z = (1 / x) (1 / y) / [1 + sqrt(1 - 1 / x^2) sqrt(1 - 1 / y^2)]

z = x y [1 + sqrt(x^2 - 1) sqrt(y^2 - 1) / (x y)]

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)
 
Last edited:
so for very big x and y its close to xy?

I had that vague impression from something that i read somewhere but couldn't find it anywhere
 
granpa said:
so for very big x and y its close to xy?

I had that vague impression from something that i read somewhere but couldn't find it anywhere
That should have been z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1), sorry again, I editted it. For very big x and y, it's close to 2 x y.
 
  • #10
granpa said:
Looks like that inverse gamma thing might be getting both of us now, unless that's my fault. :smile: For gamma, you'd have

x = 1 / sqrt(1 - (v / c)^2)

1 / x = sqrt(1 - (v / c)^2)

(1 / x)^2 = 1 - (v / c)^2

(v / c)^2 = 1 - (1 / x)^2

v / c = sqrt(1 - 1 / x^2)

So for Wolfram, you'd want to enter

sqrt(1 - 1/z^2) = (sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2))

http://www.wolframalpha.com/input/?...-+1/y^2))&asynchronous=pod&s=42&incTime=true"

but Wolfram gives the solution for z as the square of what I gave within a square root form.
 
Last edited by a moderator:
  • #11
grav-universe said:
Oops, you're right, I used the inverse of gamma, sorry. I so used to thinking of time dilation and length contraction as sqrt(1 - (v/c)^2) rather than the inverse of gamma. Okay, so we would need to use the inverse for x, y, and z from what I had before, giving

1 / z = (1 / x) (1 / y) / [1 + sqrt(1 - 1 / x^2) sqrt(1 - 1 / y^2)]

z = x y [1 + sqrt(x^2 - 1) sqrt(y^2 - 1) / (x y)]

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)

I get the same result as you got in #6 independently, and I think I have the gammas the right way up, so ...

--> z = x y + sqrt[(x^2 - 1)(y^2 - 1)]

--> z = x y + sqrt[x^2 y^2 - x^2 - y^2 + 1]

--> z = x y + sqrt[x^2 y^2 (1 - 1/x^2 - 1/y^2 + 1/(x^2 y^2))]

which for large x and y approximates to 2xy (as you said).
 
  • #12
I entered:
solve z = sqrt(-1/(((sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2)))^2 - 1))​

and got:
z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)​
 
  • #13
granpa said:
I entered:
solve z = sqrt(-1/(((sqrt(1 - 1/x^2) + sqrt(1 - 1/y^2)) / (1 + sqrt(1 - 1/x^2) sqrt(1 - 1/y^2)))^2 - 1))​

and got:
z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)​
Right, that's it. That works out to

z = sqrt(2 x^2 y^2+2 sqrt(((x-1) (x+1))/x^2) x^2 y^2 sqrt(((y-1) (y+1))/y^2)-x^2-y^2+1)

z = sqrt[2 x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) - x^2 - y^2 + 1]

If we square what we got earlier, then

z = x y + sqrt(x^2 - 1) sqrt(y^2 - 1)

z^2 = x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) + (x^2 - 1) (y^2 - 1)

z^2 = x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) + x^2 y^2 - x^2 - y^2 + 1

z^2 = 2 x^2 y^2 + 2 x y sqrt(x^2 - 1) sqrt(y^2 - 1) - x^2 - y^2 + 1

and then taking the square root of z, then, we get

z = sqrt[2 x^2 y^2 + 2 x y sqrt(x^-1) sqrt(y^2 - 1) - x^2 - y^2 + 1]

the same as before. Wolfram just won't take it out of square rooted form.
 
Last edited:
  • #14
rapidity (theta, the Minkowski-angle) can be your friend...
tweak your intuition for euclidean-trigonometry...

let x=cosh(theta_A)... where v_A=tanh(theta_A)
let y=cosh(-theta_B)

you want...
z=cosh( theta_A - (-theta_B)) ... the gamma-factor for a relative rapidity
=cosh( theta_A + theta_B )
=cosh( theta_A ) cosh( theta_B) + sinh( theta_A ) sinh( theta_B)
= x y + sqrt(x^2-1) sqrt(y^2-1) ... as grav-universe got in (#2 and #6)

where I used cosh^2(theta)-sinh^2(theta)=1
to write sinh^2(theta)=cosh^2(theta)-1
and that cosh(-theta)=cosh(theta).
 
Last edited:

Similar threads

  • · Replies 31 ·
2
Replies
31
Views
3K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 67 ·
3
Replies
67
Views
6K
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 3 ·
Replies
3
Views
6K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 19 ·
Replies
19
Views
4K
Replies
7
Views
2K