A question regarding Traditional MPM and computers

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Blackwolfgod127
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TL;DR
Computer processing power to calculate a single item in a game
Hey, I'm a video game director, and to put it simply I would like to know what you think the computer processing power required for a single a single pixel, a loaf of bread, or an entire human body would be to follow the laws of MPM physics, which you can google.
They have examples, but no info regarding the capability of their computers.
so say for example, I apply this to every pixel in the game, and I make a piece of bread
Does not have to be a single pixel, just in general for a simple item?

If you don't know, please ask someone that does, I really need to know this.
 
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Blackwolfgod127 said:
They have examples, but no info regarding the capability of their computers
First pdf in ref 18 (2013) of the wikipedia lemma has a table
1581783312048.png
 
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Paging @Janus in case all of his rendering work may provide some insight into the OP's questions. :smile:
 
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If I didn't misinterpret your question, we still can't do that right, even with enormous processing capacity.