Yeap, in this 3D world that we live in, we deal with vectors on a per component basis, as you say...one component for each physical dimension...i,j,k
There is no such thing as turning a vector into a regular number...a vector always has a direction and a magnitude...it is this magnitude that you are thinking as the "regular" number...and it is this number that you sometimes use but only in combination with other quantities that are in the same direction (i.e., vertical forces may be added up) or via the appropriate operation (cross-product, etc.,...refer to vector algebra).
So, yes, you represent vectors via their three orthogonal components, perform appropriate mathematical operations, then, at the end, when you want to know the final "regular" number you use the components to calculate the resultant of the quantity of interest.