AlphaGo Beats Top Player at Go - Share Your Thoughts

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Discussion Overview

The discussion centers around the recent achievement of AlphaGo, an AI developed by Google, defeating a top human player at the game of Go. Participants explore the implications of this event for artificial intelligence, the complexity of Go compared to chess, and share personal experiences related to the game.

Discussion Character

  • Exploratory
  • Debate/contested
  • Technical explanation

Main Points Raised

  • Some participants highlight the significance of AlphaGo's victory as a major breakthrough in AI, suggesting it represents a leap in Go programming capabilities.
  • Others discuss the complexity of Go, noting that it has a vastly greater number of possible moves compared to chess, which contributes to its difficulty for both humans and AI.
  • One participant mentions the difference in strategic considerations between Go and chess, citing various concepts unique to Go that complicate gameplay.
  • Several participants share personal anecdotes about their experiences with Go, including the evolution of computer Go programs over the years.
  • There are humorous references to AI and its potential future implications, including allusions to popular culture and concerns about AI surpassing human intelligence.

Areas of Agreement / Disagreement

Participants express a range of views on the implications of AlphaGo's victory and the complexity of Go. While there is agreement on the significance of the achievement, the discussion includes multiple competing perspectives on the nature of Go's complexity and the future of AI.

Contextual Notes

Some participants mention the lack of comprehensive understanding of Go's strategic depth and the evolving nature of AI, indicating that the discussion is informed by personal experiences and varying levels of familiarity with the game.

Who May Find This Useful

Individuals interested in artificial intelligence, game theory, and the strategic complexities of board games may find this discussion engaging.

  • #61
PAllen said:
That's not a good example because Nakamura is not an experienced centaur. The domain of postal chess, which is all centaurs (officially allowed and required now) proves on a regular basis that anyone only using today's latest program is slaughtered by players combining their intelligence with a program. Not a single such tournament has been won by someone just taking machine moves (and there are always people trying that, with the latest and greatest engines.)

This is just wrong. See above.
I stand corrected about correspondence chess. Even people under 2000 elo can indeed beat the strongest programs under such time controls and liberty to use any program, etc.
I do maintain my claim on the progress in elo of programs, I don't see what's wrong with it (yet at least).

Edit: I am not sure how such weak chess players manage to beat the strongest programs. One guess that I have is that they use multi pv to see the best moves according to a strong engine, and with another computer they investigate each one of these lines and pick the best. In fact no chess knowledge is required to do that, a script could do it.
 
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  • #62
fluidistic said:
I stand corrected about correspondence chess. Even people under 2000 elo can indeed beat the strongest programs under such time controls and liberty to use any program, etc.
I do maintain my claim on the progress in elo of programs, I don't see what's wrong with it (yet at least).

Edit: I am not sure how such weak chess players manage to beat the strongest programs. One guess that I have is that they use multi pv to see the best moves according to a strong engine, and with another computer they investigate each one of these lines and pick the best. In fact no chess knowledge is required to do that, a script could do it.
The winning correspondence players don't just do this. An example where expert (but not world class) knowledge helps is early endgame phase. With tablebases, computers have perfect knowledge of up to 6 piece endings. However, they have no knowledge of types of rook endings with e.g. one or two pawn advantage, that are drawn when there are more than 6 pieces (pawns and kings included). Thus, a computer with a pawn advantage will not know how to avoid such endings (thus allowing a centaur to draw), and a computer with the disadvantage may unnecessarily lose to a centaur by not seeking such a position. You need a lot less than grandmaster knowledge to push programs in the right direction in such cases.

Rather than being exotically rare, such endgames are perhaps the most common type.
 
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  • #63
Here are some interesting failures of neural networks.

http://www.slate.com/articles/techn...ence_can_t_recognize_these_simple_images.html

http://gizmodo.com/this-neural-networks-hilariously-bad-image-descriptions-1730844528On the linguistic front, here is today's example from Google Translate. I had a much longer translation cycle using the following English sentence, which failed horribly. So I decided to try what I thought would be much easier: a simple English -> Chinese -> English test. I could come up with a sentence that would be easy for the software to parse, but that's not the point. I'm trying to come up with a sentence that we sloppy humans might read and understand.

English:

It seems highly improbable that humans are the only intelligent life in the universe, since we must assume that the evolution of life elsewhere occurs the same way, solving the same types of problem, as it does here on our home planet.

Chinese人类是宇宙中唯一的智慧生命似乎是不可能的,因为我们必须假设其他地方的生命的演变是同样的方式,解决相同类型的问题,就像在我们的家庭星球上。

English

Humanity is the only intelligent life in the universe that seems impossible because we have to assume that the evolution of life elsewhere is the same way that the same type of problem is solved, just as on our home planet.
 
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  • #64
If anyone here is interested in hearing more detailed discussion on machine learning with an emphasis towards future AGI (they also talk about AlphaGo in several instances, I believe), check out the conference recently hosted by Max Tegmark. Here's an article explaining more about it: Beneficial AI conference develops ‘Asilomar AI principles’ to guide future AI research. The Future of Life Institute also has a YouTube channel here where more presentations can be viewed from the conference. There were some fantastic talks by some high level contributors to the field like Yoshua Bengio, Yann LeCun, and Jürgen Schmidhuber.
 

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