Angular acceleration from change in angular velocity and angle

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Angular acceleration can be calculated from changes in angular velocity and angle without considering time, using the relationship α = ω(θ) * Δω/Δθ, provided that ω is known as a function of θ. This method is valid even if angular acceleration is not constant, but it primarily applies to two-dimensional objects. In three-dimensional space, the dynamics of angular acceleration become significantly more complex, making this approach less applicable. The discussion emphasizes that the simplification is a result of the chain rule in 2-D scenarios. For more intricate dynamics, further resources are recommended for understanding the complexities involved.
natasha13100
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Is there a way to calculate angular acceleration from the change in angular velocity and the change in the angle without considering time? How would you accomplish this?
 
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##\alpha = \frac{\mathrm{d} \omega}{\mathrm{d} t} = \omega\frac{\mathrm{d} \omega}{\mathrm{d} \theta}## so if you know ##\omega(\theta)## you don't need to consider time.
 
Does this work even if angular acceleration is not constant?
 
Yes certainly; the above is true for any angular acceleration whatsoever. All you need to know is ##\omega## as a function of ##\theta##.
 
So α=ω(θ)*Δω/Δθ?
 
natasha13100 said:
Does this work even if angular acceleration is not constant?
It doesn't even work if angular acceleration is constant, at least not in three dimensional space (or higher).
 
I think the OP is just talking about the angular acceleration ##\alpha = \frac{\Delta \omega}{\Delta t}## for "pancake objects" constrained to lie on a plane, in which case the above is just a consequence of the chain rule.
 
Okay so this only works with 2-D objects.
 

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