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Yeah I edited that out. Anyway, you're only wasting your time with this problem.
Who is? Why is it a waste of time?
why...i still don't have the answer, and I'm sure there is one...
There is.
Yeah I edited that out. Anyway, you're only wasting your time with this problem.
why...i still don't have the answer, and I'm sure there is one...
hage567 said:Who is? Why is it a waste of time?
There is.
xXmarkXx said:i did end up with 60/89 or .674 to be my angular velocity...does that make sense.?..i really don't want to write down all my steps.
hage567 said:Werg22, I will send you my solution by PM. Please let me know what you don't like about my method.
xXmarkXx said:i have now arrived at 40pie revolutions/sec as the angular velocity. agree?? disagree??
hage567 said:It is best to make sure everything is expressed in RADIANS, not revolutions, before you start. Angular speed is expressed as rad/s.
So I disagree.
xXmarkXx said:hage, where did you get 1400*2pie...is it not 1200 revolutions? in 40 sec? so wouldn't it be 1200*2pie?
Werg22 said:hage567, I believe you're wrong. Angular velocity and acceleration are the equivalent of linear acceleration and velocity along the circumference of the unit circle. This means that if we represent the angle covered by a revolving body on a straight line, we would have case of linear acceleration. For example, if we have the number of revolutions per sec before deceleration, [tex]k[/tex] we would have an angular velocity of [tex]v = 2{\pi}k[/tex]. If the body came to a stop in 40 sec, the angle covered is [tex]1400*2{\pi}[/tex]
The angular acceleration, [tex]a[/tex], would then depend on of this velocity since we have by linear acceleration,
[tex]1400*2{\pi} = \frac{1}{2}a 40^{2} + v*40[/tex]
Obviously we see that the acceleration is dependent on the choice of the initial velocity.
xXmarkXx said:my fault, i checked it over again and now i got -3pie = angular acceleration. Would you guys at least tell me if i am on the right track or not?