Angular momentum of a particle in Classical Mechanics

Coordinates" that might be useful to you.In summary, the conversation discusses the calculation of Cartesian expressions and the value of the modulus of the angular momentum in cylindrical coordinates for a particle. The Lagrangian is converted to Cartesian coordinates and the components of the angular momentum are calculated. The correct formula for the angular momentum is given and a helpful picture is provided for better understanding.
  • #1
fluidistic
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Homework Statement


Calculate the Cartesian expressions and the value of the modulus of the angular momentum in cylindrical coordinates of a particle whose coordinates are [itex](r, \phi, z)[/itex].

Homework Equations


[itex]L=T-V[/itex], [itex]\vec P = \sum _i ^3 \frac{\partial L}{\partial \vec {\dot q_i}}[/itex], [itex]\vec M = \sum _i^3 \vec r_i \times \vec P_i [/itex].

The Attempt at a Solution


Not sure what they mean with Cartesian expressions. The position of such a particle in Cartesian coordinates is [itex](\sqrt {x^2+y^2},\arcsin \left ( \frac{y}{\sqrt{x^2+y^2}} \right ),z)[/itex] if it's what they ask for.
For the Lagrangian, [itex]V=0[/itex] so [itex]L=\frac{m}{2}v^2[/itex].
I've calculated [itex]v^2[/itex] to be worth [itex]\dot r^2 + r^2 \dot \phi ^2 + \dot z ^2[/itex].
This gave me [itex]\vec P =(m \dot r, m r^2 \dot \phi , m \dot z)[/itex].
As for [itex]\vec M[/itex] I'm not so sure. I took [itex]\vec r[/itex] as [itex](r, \phi, z)[/itex] but this doesn't really make sense to me. Anyway this gave me [itex]\vec M=m(\dot z \phi -z r^2 \dot \phi) \hat i +m(\dot r z-r\dot z) \hat j +m(r^3 \dot \phi - \phi \dot r) \hat k[/itex]. Now I have to take the square of each component, sum them all and take the square root of it. But I'm not confident in what I've done so far.
Could you please enlighten me?
 
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  • #2
r = (x,y,0)

I would convert L into Cartesian and work with that
 
  • #3
First of all thanks for your help,
sgd37 said:
r = (x,y,0)

I would convert L into Cartesian and work with that
Hmm I don't understand why [itex]\vec r =(x,y,0)[/itex]. So you're working in Cartesian coordinates and assume the particle is in the x-y plane?
About converting the Lagrangian in Cartesian, since it's simply [itex]\frac{m v^2}{2}[/itex], [itex]v^2[/itex] would be worth [itex]\dot x^2 + \dot y^2 + \dot z ^2[/itex].
 
  • #4
I don't assume it is in the x-y plane from what you have described the thing is rotating around the z axis which would mean it's r vector is only given by x and y. Furthermore you already gave me that expression for r when you said [tex] r = \sqrt{x^2 + y^2} [/tex]. As for the Cartesian expression, isn't that what the question is asking you. If you want you could take

[tex] \vec{r} = (rcos \theta , rsin \theta , 0 ) [/tex] then you can call that the cartesian expression
 
  • #5
sgd37 said:
I don't assume it is in the x-y plane from what you have described the thing is rotating around the z axis which would mean it's r vector is only given by x and y. Furthermore you already gave me that expression for r when you said [tex] r = \sqrt{x^2 + y^2} [/tex]. As for the Cartesian expression, isn't that what the question is asking you. If you want you could take

[tex] \vec{r} = (rcos \theta , rsin \theta , 0 ) [/tex] then you can call that the cartesian expression

Thanks once again for your patience, but I'm still confused nor do I understand what's going on. I don't even see why the particle is rotating around the z-axis.

My r isn't the modulus of [itex]\vec r[/itex] but the modulus of the projection of [itex]\vec r[/itex] into the x-y plane. In wikipedia (http://en.wikipedia.org/wiki/File:Coord_system_CY_1.svg) this would be the [itex]\rho[/itex] coordinate.

I'm not told the particle is even moving. I guess I want to reach an expression for the angular momentum that depends on the derivative of some coordinate(s) with respect to time and if by chance it/they appear(s) to be non zero then the particle is moving/rotating but since I'm not told anything about a motion I cannot assume these are non zero and hence the particle moves.
 
  • #6
I think the problem wants you to calculate, for example,

[tex]L_x = yp_z-zp_y = (r\sin\phi)(m\dot{z})-z(m\dot{r}\sin\phi+mr\dot{\phi}\cos\phi)[/tex]
Then once you have all the components of the angular momentum L, find its modulus.
 
  • #7
vela said:
I think the problem wants you to calculate, for example,

[tex]L_x = yp_z-zp_y = (r\sin\phi)(m\dot{z})-z(m\dot{r}\sin\phi+mr\dot{\phi}\cos\phi)[/tex]
Then once you have all the components of the angular momentum L, find its modulus.
Thank you, this clears my doubt as to what [itex]\vec r[/itex] to take to calculate [itex]\vec M[/itex] (your [itex]\vec L[/itex]).
However it means I made an error with [itex]\vec P[/itex]. Your [itex]P_y=m\dot{r}\sin\phi+mr\dot{\phi}\cos\phi[/itex] while mine is worth [itex]mr^2 \phi[/itex].
My Lagrangian is worth [itex]\frac{m v^2}{2}[/itex] with [itex]v^2=\dot r^2 + r^2 \dot \phi ^2 + \dot z ^2[/itex].
I calculated [itex]\vec P[/itex] as [itex](\frac{\partial L}{\partial \dot r},\frac{\partial L}{\partial \dot \phi},\frac{\partial L}{\partial \dot z})[/itex].
I need a correct [itex]\vec P[/itex] in order to get a correct [itex]\vec M[/itex] (or your [itex]\vec L[/itex] :) )
I really do not see where I went wrong with my [itex]\vec P[/itex]! How did you get your [itex]\vec P[/itex]?
 
  • #8
The velocity is [itex]\vec{v} = v_r \hat{r} + v_\phi \hat{\phi} + v_z \hat{z}[/itex] where [itex]v_r = \dot{r}[/itex], [itex]v_\phi = r\dot{\phi}[/itex], and [itex]v_z = \dot{z}[/itex]. You should recognize [itex]v_\phi[/itex] as being the tangential velocity of an object, if it were rotating about an axis at a distance r with an angular velocity of [itex]\dot{\phi}[/itex]. If you were to draw a picture, you'd see both [itex]v_r[/itex] and [itex]v_\phi[/itex] generally have components in the x and y directions, so you need to add both contributions from each to get components of velocity in the x and y direction.

The components of your [itex]\vec{P}=(\frac{\partial L}{\partial \dot r},\frac{\partial L}{\partial \dot \phi},\frac{\partial L}{\partial \dot z})[/itex] are the momenta conjugate to [itex](r,\phi,z)[/itex]. They're not the [itex]P_i[/itex]'s that appear in your definition for [itex]\vec{M}[/itex], which are the Cartesian components of momentum.There's a decent picture on http://www.real-world-physics-problems.com/curvilinear-motion.html about halfway down, under "Curvilinear Motion In Polar Coordinates."
 
  • #9
Thanks once again for the help!
vela said:
The velocity is [itex]\vec{v} = v_r \hat{r} + v_\phi \hat{\phi} + v_z \hat{z}[/itex] where [itex]v_r = \dot{r}[/itex], [itex]v_\phi = r\dot{\phi}[/itex], and [itex]v_z = \dot{z}[/itex]. You should recognize [itex]v_\phi[/itex] as being the tangential velocity of an object, if it were rotating about an axis at a distance r with an angular velocity of [itex]\dot{\phi}[/itex]. If you were to draw a picture, you'd see both [itex]v_r[/itex] and [itex]v_\phi[/itex] generally have components in the x and y directions, so you need to add both contributions from each to get components of velocity in the x and y direction.
I think I understand this well. So my v^2 is correct after all. I derived the velocity to be exactly the one you write.
The components of your [itex]\vec{P}=(\frac{\partial L}{\partial \dot r},\frac{\partial L}{\partial \dot \phi},\frac{\partial L}{\partial \dot z})[/itex] are the momenta conjugate to [itex](r,\phi,z)[/itex]. They're not the [itex]P_i[/itex]'s that appear in your definition for [itex]\vec{M}[/itex], which are the Cartesian components of momentum.There's a decent picture on http://www.real-world-physics-problems.com/curvilinear-motion.html about halfway down, under "Curvilinear Motion In Polar Coordinates."
Thanks for the picture.
Oh I didn't know about my error for the use of my P into the definition of M...
So I have to translate my P into a Cartesian one? I don't think I have to change my [itex]\dot \phi[/itex] by [itex]\frac{d}{dt} \arcsin \left ( \frac{y}{\sqrt{x^2+y^2}} \right )[/itex] which seems a real mess. How can I change my P into yours?
 
  • #10
fluidistic said:
So I have to translate my P into a Cartesian one?
No, use [itex]\vec{p}=m\vec{v}[/itex]. From the picture, you should be able to calculate x and y components of the momentum. It's just a vector addition problem. Equivalently, you could express [itex]\hat{r}[/itex] and [itex]\hat{\phi}[/itex] in terms of [itex]\hat{x}[/itex] and [itex]\hat{y}[/itex] and rearrange the terms appropriately.
 
  • #11
vela said:
No, use [itex]\vec{p}=m\vec{v}[/itex]. From the picture, you should be able to calculate x and y components of the momentum. It's just a vector addition problem. Equivalently, you could express [itex]\hat{r}[/itex] and [itex]\hat{\phi}[/itex] in terms of [itex]\hat{x}[/itex] and [itex]\hat{y}[/itex] and rearrange the terms appropriately.
Thanks a lot... I understand.
Well I'm a bit lazy to simplify the final expression of the angular momentum but it's worth [itex]|\vec L|=m \sqrt{[r\sin( \phi )\dot z-z(\dot r \sin (\phi )+r\dot \phi \cos (\phi))]^2+[z(\dot r \cos (\phi) - \sin (\phi ))-r \cos (\phi )\dot z]^2+[r\cos (\phi) (\dot r \sin (\phi)+r \dot \phi \cos (\phi ))-r\sin (\phi )(\dot r \cos (\phi )-\sin (\phi) )]^2}[/itex].
So basically [itex]\vec L = (x,y,z) \times (P_x, P_y, P_z)[/itex] okay.

I have only 1 remaining question... why if I take [itex]\vec P =m \vec v[/itex] I get [itex]\vec P =m(\dot r \hat r + r \dot \phi \hat \phi+\dot z \hat z)[/itex]. While if I calculate [itex]\vec P = \sum _i ^3 \frac{\partial L}{\partial \vec {\dot q_i}}[/itex] I get [itex]\vec P =\vec P =(m \dot r, m r^2 \dot \phi , m \dot z)[/itex] which slightly differs from [itex]\vec P =m\vec v[/itex].
In fact it only differs in [itex]P_\phi[/itex]. When I derive the Lagrangian with respect to [itex]\dot \phi[/itex] I get [itex]m r^2 \dot \phi[/itex]. While the y component of [itex]m \vec v[/itex] is [itex]mr \dot \phi[/itex]. This is really bothering me... I'd appreciate if you could explain me what's wrong there. Thanks for all so far :)
 
  • #12
I just realized I gave you a roundabout way of getting the Cartesian components of velocity. You could have instead differentiated [itex]x = r\cos\phi[/itex] to get [itex]v_x = \dot{r}\cos\phi-r\sin\phi\dot{\phi}[/itex] and so on.

The conjugate momenta don't necessarily correspond to components of a vector. Note that [itex]\partial L/\partial \dot{r}[/itex] and [itex]\partial L/\partial \dot{\phi}[/itex] have different units. The first momentum is the linear momentum in the radial direction, while the second momentum is an angular momentum, specifically Lz, since varying [itex]\phi[/itex] results in rotation about the z axis. If you simplify your expression for Lz, you should get [itex]r^2\dot{\phi}[/itex], which is equal to [itex]\partial L/\partial \dot{\phi}[/itex].
 
  • #13
vela said:
I just realized I gave you a roundabout way of getting the Cartesian components of velocity. You could have instead differentiated [itex]x = r\cos\phi[/itex] to get [itex]v_x = \dot{r}\cos\phi-r\sin\phi\dot{\phi}[/itex] and so on.

The conjugate momenta don't necessarily correspond to components of a vector. Note that [itex]\partial L/\partial \dot{r}[/itex] and [itex]\partial L/\partial \dot{\phi}[/itex] have different units. The first momentum is the linear momentum in the radial direction, while the second momentum is an angular momentum, specifically Lz, since varying [itex]\phi[/itex] results in rotation about the z axis. If you simplify your expression for Lz, you should get [itex]r^2\dot{\phi}[/itex], which is equal to [itex]\partial L/\partial \dot{\phi}[/itex].
Thanks a lot. Actually I made a small mistake in P_x, but I corrected it on my draft and I indeed reach the expression for L_z.
And yes, differentiating x with respect to time is kind of easier than finding the unit vectors of cylindrical coordinates in function of the one of Cartesian coordinates. I'll try to keep all this in mind.
Problem solved.
 

1. What is angular momentum?

Angular momentum is a physical quantity that represents the rotational motion of a particle or an object. It is defined as the product of the mass of the particle, its velocity, and its distance from the axis of rotation.

2. How is angular momentum different from linear momentum?

Angular momentum and linear momentum are two different types of momentum in classical mechanics. Linear momentum is a measure of an object's linear motion, while angular momentum is a measure of its rotational motion. They have different units and are conserved in different types of motion.

3. What is the equation for calculating angular momentum?

The equation for calculating angular momentum is L = Iω, where L represents angular momentum, I represents the moment of inertia, and ω represents the angular velocity.

4. How is angular momentum conserved?

In classical mechanics, angular momentum is conserved when there is no external torque acting on the system. This means that the total angular momentum of a system remains constant, even if individual components of the system may change their angular momentum.

5. Can angular momentum be negative?

Yes, angular momentum can be negative. The direction of angular momentum is determined by the direction of the angular velocity, which can be either clockwise or counterclockwise. If the direction of the angular velocity is opposite to the chosen direction of positive rotation, the angular momentum will be negative.

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