Another work-in-progress 3D model of mine

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The forum discussion centers around the progress of various 3D models created using Blender, specifically focusing on the lower half of Metal Gear REX from Metal Gear Solid and an Imperial AT-AT. The models are reported to be approximately 90% complete, with users sharing tips on enhancing the models' appearance through techniques like baking ambient occlusion into texture multipliers. Additionally, the importance of full renders over viewport screenshots is emphasized for achieving better visual results. DAZ 3D Studio is mentioned as a complementary tool for creating human figures, which are imported into Blender as Wavefront (.obj) objects.

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Here is another work-in-progress 3D model that I made using blender.

It's the lower half of Metal Gear REX from the 1998 video game Metal Gear Solid.

https://imgur.com/a/I9zUg

I can't wait to post screenshots of the finished version of it!
 
Computer science news on Phys.org
Well, I was going to look at it, but the website tells me it's been deleted. :biggrin:
 
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Here's what I'm presently working on with Blender. Original series Colonial Viper.

vipermodel.png
 

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Janus said:
Here's what I'm presently working on with Blender. Original series Colonial Viper.

View attachment 219781

Nice work!

Here is an updated version of my project. All that's left to model is the head. It's about 80% finished.
 

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ElliotSmith said:
Nice work!
Thanks.
Here is an updated version of my project. All that's left to model is the head. It's about 80% finished.
It looks like it's coming along nicely.
 
Janus said:
Thanks.
It looks like it's coming along nicely.

Now it's about 90% done!
 

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ElliotSmith said:
Now it's about 90% done!
Nicely done!

Here's my latest work, An Imperial AT-AT
AT-AT blender.png

Pretty much done, just needs a little detail work.
 

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Nice models.

A point of advice would be to bake your ambient occlusion into a texture multiplier. It'll make your model look less flat.
 
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ElliotSmith said:
You've done a good job on this model.
I made some small detail additions for my AT-AT, added a simple environment and adjusted the lighting.
AT-AT snow.png
 

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  • #12
Janus said:
You've done a good job on this model.
I made some small detail additions for my AT-AT, added a simple environment and adjusted the lighting.
View attachment 220218

Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
 
  • #13
ElliotSmith said:
Here are different screenshots of my model sitting down instead of standing up.

https://imgur.com/a/OPCx8
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
snowspeeder2.png

And now the full render image:
SNOWSPEEDER.png


I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.
 

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  • #14
Janus said:
Have you done a full render of you model yet, or are these screenshots of the modeling view port? If you do a full render, the result can be better, plus you can choose the resolution and scale of your image. You can also save the rendered image directly without doing a screen capture.
Here's a comparison between a screenshot of the view port in the "rendered" setting and the image saved from the full render for the project I just finished (in keeping with the theme of the last model, it is a Rebel snowspeeder).
First is the screenshot.
View attachment 220391
And now the full render image:
View attachment 220390

I have a habit of doing test renders as I work on my model in order to get a better feel for what the final look will be.

Quick disclaimer: While the helmets for the pilots were done in Blender, the actual pilots weren't. They were created in DAZ 3D Studio and imported as wavefront(.obj) objects. DAZ 3D has pre-loaded posable human figures which make things a lot easier than making them with Blender.

Yeah, here is the final textured version of it.

https://imgur.com/gallery/qYDgg
 
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