Average response time in a conversation?

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Discussion Overview

The discussion revolves around the average response time in spoken conversations, exploring various factors that influence these times. Participants examine the implications of scripted versus unscripted dialogues, cultural differences, and individual variances in conversational speed.

Discussion Character

  • Exploratory
  • Debate/contested
  • Conceptual clarification
  • Technical explanation

Main Points Raised

  • Some participants propose that there are numerous factors affecting response times, suggesting that an average may not be meaningful.
  • Others note that scripted conversations tend to have shorter response times compared to unscripted ones, with complex questions often answered immediately.
  • A participant mentions that the delay in formulating responses can vary based on language proficiency, emotional considerations, and the complexity of the topic.
  • Some argue that cultural components influence conversational pauses, particularly in bilingual contexts.
  • One participant expresses interest in the distribution of response times rather than just the mean, suspecting it may have a long tail.
  • Another participant highlights the variability in individual conversational speeds and the impact of different topics on response times.
  • A suggestion is made to categorize conversations and adjust response times accordingly for realistic dialogue in game design.
  • Some participants emphasize the difference in response times between face-to-face and remote conversations.
  • A participant humorously notes that their students are quicker with sarcasm than they are.

Areas of Agreement / Disagreement

Participants generally agree that multiple factors influence response times, but there is no consensus on what constitutes an average or how to measure it effectively. The discussion remains unresolved regarding the significance of these factors and their implications.

Contextual Notes

Limitations include the lack of empirical data on response times, dependence on individual and cultural definitions of conversational norms, and the unresolved nature of how different contexts (e.g., scripted vs. unscripted) affect timing.

Who May Find This Useful

This discussion may be of interest to game designers, linguists, psychologists studying communication, and anyone curious about conversational dynamics.

kolleamm
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Is there any average time between responses in a simple conversation using speech (not text)?

For example
Bob : Hello
1sec gap
Mike : Hey!
 
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kolleamm said:
Is there any average time between responses in a simple conversation using speech (not text)?

For example
Bob : Hello
1sec gap
Mike : Hey!
I think there are too many factors, making up quite a spread in response times, for an "average" to be meaningful.
 
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I have noticed that when people have scripted conversations on television shows, the average time of responses is shorter than in an unscripted conversation and complex questions are answered immediately. The delay time needed to formulate an answer in one's head is a variable that depends on a lot of parameters as @phinds noted. It may be longer if one is not a native speaker of the language, if one tries to cover up the truth or remember the lies he/she has already told, if one needs time to think how to spare someone else's feelings, etc. etc.
 
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kuruman said:
I have noticed that when people have scripted conversations on television shows, the average time of responses is shorter than in an unscripted conversation and complex questions are answered immediately. The delay time needed to formulate an answer in one's head is a variable that depends on a lot of parameters as @phinds noted. It may be longer if one is not a native speaker of the language, if one tries to cover up the truth or remember the lies he/she has already told, if one needs time to think how to spare someone else's feelings, etc. etc.
There is also the fact that some people are just naturally slower in conversation. And some topics require much more thought than others, and on and on.

By the way, @kolleamm, why do you care? What would you do with the information even if it existed?
 
kolleamm said:
Is there any average time between responses in a simple conversation using speech (not text)?

For example
Bob : Hello
1sec gap
Mike : Hey!
I find this topic very interesting, because I always find it difficult to judge when it is safe to say something without interrupting - ie has the pause been long enough that the other has finished speaking? I even wrote an essay about it, expressing my perplexity.

I would find the shape of the distribution of response times more interesting than the mean. I suspect it would have a fat, long tail. I wonder if anybody has ever done a research project on it in psychology. I'd love to read it if there were one.
 
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It has a cultural component. My kids speak some Native American languages, Navajo & Keres - this is one of the complaints of Native speakers using English with non-Natives. Exactly the idea of being impolite or interrupting by boring ahead too soon. The reason my kids know about it is they started learning with English "implicit rules", and some of the older ladies used to correct them. Not by lecturing, but by making a non-offensive joke about it. IMO that works better than lecturing. One of the "jokes" was a coyote story, all of which are hilarious.

http://navajopeople.org/blog/coyote-tales-coyote-and-rabbit/

(Tell the stories only when frost is on the ground...)
 
phinds said:
There is also the fact that some people are just naturally slower in conversation. And some topics require much more thought than others, and on and on.

By the way, @kolleamm, why do you care? What would you do with the information even if it existed?
I would like my game characters to give more realistic response times.
 
Ah, so you are designing a game. What you are trying to do for a realistic feel is commendable. Perhaps you could identify "kinds" of conversations then adjust the average and the variance according to where the conversations are headed. For example, if two mortal enemies are facing each other, the response times should be fast:
Good guy: I'm going to shoot you right now!
(Three second pause)
Bad guy: You do that and the hostages are dead.
(Two and a half second pause)
Good guy: You're bluffing.
(Four second pause)
Bad guy: Oh yeah? Then pull the trigger. You got nothing to lose.

If people have to process the information that is conveyed then the response times should be slow:
Wizard: If you drink this elixir, you will become invincible but its side effects are that your wife will leave you, your kids will hate you, your dog will bite you and you will be an outcast for the rest of your days.
(A tenth of a second pause)
Hero: Give it to me.

See what I mean? It's a lot of work if you want the dialog to be believable.
 
phinds said:
I think there are too many factors, making up quite a spread in response times, for an "average" to be meaningful.
An important factor being, I think, whether it is face-face or remote.
 
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  • #10
My best students are much faster with their sarcasm than I am.
 
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