Ball and Box Collision: Finding Final Velocity

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Homework Help Overview

The problem involves a collision between a ball and a box in outer space, where the ball has a mass of 2.5 kg and is moving horizontally at 6.0 m/s, while the box has a mass of 4.5 kg and is moving at an angle of 120 degrees with a velocity of 4.0 m/s. The objective is to find the final velocity of the combined mass after they collide and stick together.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants discuss the conservation of momentum in both x and y directions, with some focusing on the x-component calculations first. Questions arise regarding the relevance of angular velocity and the correct use of trigonometric functions for determining components of velocity.

Discussion Status

There is ongoing exploration of the calculations for both x and y components of momentum. Some participants have provided guidance on correcting the approach to the y-component, while others are verifying their calculations and discussing the implications of negative values in momentum.

Contextual Notes

Participants note the importance of considering both components of velocity and the need for accurate trigonometric application. There is also mention of the necessity to visualize the problem through diagrams to avoid computational errors.

Squizzel
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Homework Statement



A ball with mass 2.5 kg is moving in outer space with a velocity of 6.0 m/s horizontally, and a box of mass 4.5 kg is moving with a velocity of 4.0 m/s at a angle of 120 degrees from the horizontal. the two collide and stick together. Find the final velocity of the pair.

Homework Equations


Px = Pix = Pfx
MaVa + MbVb = Vf(Ma+Mb)

The Attempt at a Solution



My first question is whether or not, we take into account the angular velocity of the ball. With that said, I started off the solution using the above formula for x and y.

In the X:

MaVax + MbVbx = Vf(Ma+Mb)

with Vbx = 4 cos 120, this came out to .85ms-1, is this correct?
 
Last edited:
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Welcome to PF,

This is a 2D problem. You need to consider consv. of momentum in both the x and y directions. The problem asks for the final velocity of the objects, not just for the x-component of their final velocity.

EDIT: I haven't checked your arithmetic, but your method for the x-direction looks correct.

EDIT 2: What makes you think the ball has any angular velocity? In any case, this is not relevant to the problem.
 
Thanks for the welcome, and I understand what you are saying. I didn't do the Y part because I wanted to make sure I was doing the x correctly. So with that said, what do you think.

Also in the Y part, there is no velocity for the Ball, Ma.
 
Squizzel said:
Thanks for the welcome, and I understand what you are saying. I didn't do the Y part because I wanted to make sure I was doing the x correctly. So with that said, what do you think.

Also in the Y part, there is no velocity for the Ball, Ma.

See the edits to my above post. Also, I do not get the same answer for the x-component of the velocity. Can you show your computational steps?
 
Sorry, I just noticed the v of the ball is 6, not 6.9 . But my calculation was this:

2.5 x 6 + 4.5 x 4 cos 120 = Vfx x 7
=.85

Is this the right angle? Because when I do the calculation for the Y, I get this:

Y = 4.5 x 4 cos 120 = Vfx x 7

= -1.28

This would mean that the velocity is negative.
 
Squizzel said:
Sorry, I just noticed the v of the ball is 6, not 6.9 . But my calculation was this:

2.5 x 6 + 4.5 x 4 cos 120 = Vfx x 7
=.85

Is this the right angle? Because when I do the calculation for the Y, I get this:

Y = 4.5 x 4 cos 120 = Vfx x 7

= -1.28

This would mean that the velocity is negative.

Okay, the x-equation looks fine. For the y-equation: why are you using cosine for the y-component of the velocity?

You know that this answer cannot be right, because the vertical momentum is conserved, and the initial vertical momentum is all upward, which means that the final vertical momentum must also be upward (draw a picture).
 
Ok I now get Y = 4.5 x 4 sin 120 = Vfx x 7

Which comes out to 2.22 and a total v of 3.07. This seems correct. Thanks for your help.
 
Squizzel said:
Ok I now get Y = 4.5 x 4 sin 120 = Vfx x 7

Which comes out to 2.22 and a total v of 3.07. This seems correct. Thanks for your help.

I agree with your y-component of the final velocity, but NOT with your total magnitude. Bear in mind that you compute the total velocity by taking a *vector sum* of the x and y-components, and that these are *perpendicular* to each other.
 
I see, I forgot about that.

I got 2.39 after taking the square root of both of them squared.
 
  • #10
Squizzel said:
I see, I forgot about that.

I got 2.39 after taking the square root of both of them squared.

Seems right to me. Always draw a diagram when doing these problems. It helps immensely, esp when it comes to avoiding errors like these.
 

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