Become a Rollercoaster Designer: Education and Salary Insights

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Discussion Overview

The discussion revolves around the educational requirements, career pathways, and salary expectations for becoming a rollercoaster designer. It explores both the creative and engineering aspects of rollercoaster design, as well as practical advice for those interested in entering the field.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • Some participants differentiate between the creative designer, who conceptualizes the ride, and the engineering team responsible for the structural plans.
  • There is a suggestion that a good understanding of human physiology and psychology is important for the creative side to balance thrill and safety.
  • Others propose that a background in sports science and medicine could be beneficial for those focusing on the creative aspects of rollercoaster design.
  • For the engineering side, participants note that civil, mechanical, or structural engineering knowledge is crucial, particularly regarding safety and force management.
  • One participant warns that the field is highly specialized with limited job availability, likening it to a professional sports career.
  • Several participants recommend reaching out to companies in the industry for insights and advice on entering the field.
  • There is mention of a game, 'Roller Coaster Tycoon', which some believe could provide a practical understanding of design principles.
  • One participant emphasizes the importance of a solid education in structural and mechanical engineering, along with some psychology knowledge.

Areas of Agreement / Disagreement

Participants express various viewpoints on the educational pathways and skills needed for rollercoaster design, with no consensus on a single approach or career path. The discussion remains unresolved regarding the best way to enter the field.

Contextual Notes

Some limitations include the lack of specific educational programs mentioned, and the dependence on individual interests and aptitudes for different aspects of rollercoaster design.

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I always wondered what does it take to become a rollercoaster designer? What kind of schooling do you have to go through and of course...what kind of money do they make?
 
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Are you asking about the creative designer (a loop followed by a turn, then a spiral followed by a loop) who would sketch out what he thinks would make for a good roller coaster, or are you asking about the engineering team that would take such a rough outline and create the plans for the structure?

For the creative side, it seems that a good understanding of human physiology and psychology are important to make for an enjoyable experience. Both the aspect of maintaining a thrill for the rider while keeping the G forces at levels that don't make people pass out or intentionally sick would need to be balanced. I would think a background in sports science and medicine would be handy, but an intuitive understanding (read years of experience) is probably just as important.

For the structure of a roller coaster, that's more a civil/mechanical/structural engineering side of things. There are large forces and other conditions that need to be balanced with an incredible focus on safety of the people around that structure.

As far as money and entering the field, this is an incredibly narrow field with job availability being more like a pro basketball career than a typical career. Its not like the background training would not be applicable in many other areas, and if its an area of study that interests you and seems appealing its definitely something you may want to pursue. Dream big, but have a realistic plan in place to make sure you are satisfied along the way and can accommodate yourself should your tastes and dreams change.

If you want to learn more in-depth about the subject instead of speculation, find a company or two that does this profession and try contacting them. For students, most people will take a minute or two and provide some insight and advice.
 
Sounds liek I could get get into the creative side...how do I do that?
 
I'd ask the real source, try finding contact info on one of these websites (you can find probably find even more with a better Google search)

http://www.chancemorgan.com/

http://www.funtime.com.au/

http://www.hussrides.com/

http://www.intaminworldwide.com/

http://www.premier-rides.com/

http://www.rides4u.com/

http://www.s-spower.com/

http://www.vekoma.com/

If you really like the video game, you might try Wayne Hodgins who is the futurist for Autodesk (the AutoCAD company) as I remember him referencing it in his speech at a Microsoft event I attended, he told how much his son liked the game and he was a big fan as well. A creative thinker, I think he could be a really great resource.

http://www.learnativity.com/waynehodgins.html
 
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There was a program about these devices on either the History Channel, or a similar one two or three years ago. It discussed a lot about Roller Coasters, and named designers, etc. if I recall correctly. You might then try to contact one of these design engineers and find out what is required. Sorry, but I can't actually recall more about the show.

KM
 
There's an excellent game called 'Roller Coaster Tycoon'. I got the original version in a box of cereal, but there's a far more complicated 3-D one now. You can get a feel for the real thing by messing about with it. One of the top real-life coaster designers either created the game or was a consultant for it, and it's quite intricate. Most engineering and physics principles are factored in, such as allowable height, maximum g's on curves, etc.. Most of mine didn't generate much revenue because when people rode them they got sick. :redface:
 
Roller Coaster Designer

I always wondered what does it take to become a rollercoaster designer? What kind of schooling do you have to go through and of course...what kind of money do they make?
 
Help me find out how to be a roller coaster designer?
 
I'll look into that. In the meantime, you'd better get working on a really solid education in structural and mechanical engineering. Some psychology will be useful as well, for deciding what sort of rides people will like enough to pay for repeatedly.
 

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