SUMMARY
The discussion centers on the concept of objects appearing larger on the inside than the outside, a trope commonly found in movies and video games. The TARDIS from Doctor Who serves as the most notable example, illustrating this phenomenon in a fictional context. Other examples include the trailer home in "Loaded Weapon 1" and the buildings in "Doom," where internal dimensions exceed external appearances. The conversation concludes that while this concept is prevalent in fiction, it lacks scientific basis in reality, with a humorous nod to the Harry Potter series.
PREREQUISITES
- Understanding of dimensional theory in physics
- Familiarity with popular culture references in movies and video games
- Knowledge of quantum mechanics basics
- Awareness of narrative techniques in storytelling
NEXT STEPS
- Research the concept of higher dimensions in physics
- Explore the narrative use of surrealism in film and video games
- Investigate quantum mechanics and its implications on physical dimensions
- Analyze the cultural impact of the TARDIS in science fiction
USEFUL FOR
Fans of science fiction, filmmakers, game developers, and anyone interested in the intersection of physics and storytelling in popular media.