Bounce Physics of Ball in Unity Game - Alex

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In the discussion about bounce physics for a ball in a Unity game, the focus is on calculating the ball's behavior when it hits walls. The ball maintains a constant speed of 10 and has a mass of 1 kg, with the angle of incidence equal to the angle of reflection, following the principle that the approach angle equals 180 minus the departure angle. Gravity is being ignored to simplify the calculations, allowing for constant speed during bounces. The ball will continue moving in a straight line after bouncing until it hits another wall. Understanding these principles is crucial for accurately simulating the ball's movement in the game.
Alexander Baine
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I am making a game where a ball rolls along the ground collecting coins. The ball is inside four walls. I want to know what the equation for the ball hitting the wall and coming back is. I want the speed and to find the angle aswell. The ball stays at a solid speed of 10 and has a mass of 1 kg. If it helps this game is being made on unity.

Thanks - Alex
 
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Since speed is conserved, you are ignoring gravity too?
Any bounce should maintain that the angle a made with the wall coming in will be the same as the angle leaving the wall.
In 2d, that means if approach angle =a, departure angle = 180-a.
a=0 describes rolling. a=90 is a straight on bounce and return, ie normal incidence.
 
RUber said:
Since speed is conserved, you are ignoring gravity too?
Any bounce should maintain that the angle a made with the wall coming in will be the same as the angle leaving the wall.
In 2d, that means if approach angle =a, departure angle = 180-a.
a=0 describes rolling. a=90 is a straight on bounce and return, ie normal incidence.
Ah I see so how would i get the speed of the ball coming off the wall
 
You said the speed doesn't change.
 
RUber said:
You said the speed doesn't change.
Sorry not speed how far will it bounce
 
Alexander Baine said:
Sorry not speed how far will it bounce
If you are ignoring gravity (as you must be in order to have constant speed), it will continue after the bounce until it hits the next wall.
 
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