Calculate Hang Time of 2D Projectile Motion - TS

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SUMMARY

Hang time in 2D projectile motion refers to the total time a projectile remains in the air, calculated by summing the time to reach maximum height (t_1) and the time to descend back to the ground (t_2). The relevant equations involve the y-component of the initial velocity (v_{0y}) and gravitational acceleration (g). Specifically, the maximum height can be determined using the equation |1/2gt_2^2|, and the time to reach maximum height can be derived from the equation s_y = v_{0y}t_1 - 1/2gt_1^2. The initial velocity's x-component does not influence hang time, which is solely dependent on the y-component.

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  • Understanding of 2D projectile motion concepts
  • Familiarity with kinematic equations
  • Knowledge of gravitational acceleration (g)
  • Ability to decompose vectors into components
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  • Study the derivation of the kinematic equations for projectile motion
  • Learn how to calculate the y-component of initial velocity (v_{0y})
  • Explore the effects of varying launch angles (\theta) on hang time
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Students studying physics, educators teaching projectile motion, and anyone interested in the mathematical modeling of motion in sports or engineering contexts.

ThetaPi
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Could someone kindly explain to me what hang time is, in the context of 2D projectile motion? Enlighten me on the equations of motion that might be applicable to such a problem.

In other words, given a projectile launched at \theta$ above the horizontal with an initial velocity of v_0, how do we calculate the hang time?

Thoughts. We need to calculate the time it takes for the projectile to reach the maximum height of the trajectory (t_1), and the time it takes to hit the ground after attaining its maximum height (t_2), and then add up t_1+t_2. I think that it will be convenient to use the y-component of v_0.

The maximum height of the trajectory is |1/2gt_2^2|. We can use this in the equation s_y=v_{0y}t_1-1/2gt_1^2 to find t_1.

I am rather confused...some posts I saw while browsing the forums said that the initial velocity does not affect the "hang time".

Thank you
TS
 
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velocity in the x-direction doesn't have an affect on hang time. hang time to me is simply the time that the projectile is in the air.
 
I know that, but how do we calculate that numerically?

I presume that hang time is dependent on the y-component of the initial velocity?

Thanks again.
 
right. you've written the equation that is going to give you the answer. If it is a projectile starting and stopping at the same y value, you know that maximum height has to be at half the total time its in the air. try working through it you seem to understand the concept
 

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