Calculate Hang Time of 2D Projectile Motion - TS

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Homework Help Overview

The discussion revolves around understanding the concept of hang time in the context of 2D projectile motion. Participants are exploring how to calculate the duration a projectile remains in the air after being launched at an angle with a given initial velocity.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants are attempting to clarify the definition of hang time and its relation to the equations of motion. There are discussions about calculating the time to reach maximum height and the total hang time by considering the y-component of the initial velocity. Some participants express confusion regarding the influence of initial velocity on hang time.

Discussion Status

The discussion is active, with participants sharing their understanding and questioning assumptions about hang time. Some guidance has been offered regarding the relationship between maximum height and total time in the air, but there is no explicit consensus on the calculations involved.

Contextual Notes

There is mention of varying interpretations of how initial velocity affects hang time, and some participants are referencing equations that may not be fully agreed upon. The context suggests a need for clarity on the definitions and calculations related to projectile motion.

ThetaPi
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Could someone kindly explain to me what hang time is, in the context of 2D projectile motion? Enlighten me on the equations of motion that might be applicable to such a problem.

In other words, given a projectile launched at \theta$ above the horizontal with an initial velocity of v_0, how do we calculate the hang time?

Thoughts. We need to calculate the time it takes for the projectile to reach the maximum height of the trajectory (t_1), and the time it takes to hit the ground after attaining its maximum height (t_2), and then add up t_1+t_2. I think that it will be convenient to use the y-component of v_0.

The maximum height of the trajectory is |1/2gt_2^2|. We can use this in the equation s_y=v_{0y}t_1-1/2gt_1^2 to find t_1.

I am rather confused...some posts I saw while browsing the forums said that the initial velocity does not affect the "hang time".

Thank you
TS
 
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velocity in the x-direction doesn't have an affect on hang time. hang time to me is simply the time that the projectile is in the air.
 
I know that, but how do we calculate that numerically?

I presume that hang time is dependent on the y-component of the initial velocity?

Thanks again.
 
right. you've written the equation that is going to give you the answer. If it is a projectile starting and stopping at the same y value, you know that maximum height has to be at half the total time its in the air. try working through it you seem to understand the concept
 

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